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authorelliptic <hyperelliptical@gmail.com>2011-06-20 22:53:29 -0400
committerelliptic <hyperelliptical@gmail.com>2011-06-20 23:37:21 -0400
commit172c9e0eb591e01e2a1f49a1414ff2ff3572d97e (patch)
tree1d04986b1fbce7ce0ad464be1baed0b9a815edea /crawl-ref/source/newgame_def.h
parent59da3d6ce21401151c2009611ccbe7212729b473 (diff)
downloadcrawl-ref-172c9e0eb591e01e2a1f49a1414ff2ff3572d97e.tar.gz
crawl-ref-172c9e0eb591e01e2a1f49a1414ff2ff3572d97e.zip
Remove the Conjurer book choice.
This is another move towards simplifying the startup procedure; now you never need to choose a book (and the book menu code has been gutted). The Fire/Earth book was the one removed, because it had become far too similar to the Book of Flames; the Ice/Air book gives much more unique gameplay. One possibility for addressing the slight imbalance this creates between Ice/Air and Fire/Earth would be to bring back Reaver with a Fire/Earth-themed book.
Diffstat (limited to 'crawl-ref/source/newgame_def.h')
-rw-r--r--crawl-ref/source/newgame_def.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/crawl-ref/source/newgame_def.h b/crawl-ref/source/newgame_def.h
index 36761df8eb..deae3c4711 100644
--- a/crawl-ref/source/newgame_def.h
+++ b/crawl-ref/source/newgame_def.h
@@ -3,16 +3,6 @@
#include "itemprop-enum.h"
-enum startup_book_type
-{
- SBT_FIRE,
- SBT_COLD,
- SBT_SUMM,
- SBT_NONE,
- SBT_RANDOM,
- SBT_VIABLE,
-};
-
enum startup_wand_type
{
SWT_ENSLAVEMENT,
@@ -46,7 +36,6 @@ struct newgame_def
job_type job;
weapon_type weapon;
- startup_book_type book;
god_type religion;
startup_wand_type wand;