summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/ng-init.cc
diff options
context:
space:
mode:
authorAdam Borowski <kilobyte@angband.pl>2012-03-27 00:12:09 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-03-27 00:12:09 +0200
commit25daf8ecfabc000ee2c7b947454556d3ce6a319b (patch)
tree2f6e5fd8ad3e6b9df91b49ea968bd1ac2816fc5a /crawl-ref/source/ng-init.cc
parent2c8c99fec4aab48970d75030ece87dda40260e78 (diff)
downloadcrawl-ref-25daf8ecfabc000ee2c7b947454556d3ce6a319b.tar.gz
crawl-ref-25daf8ecfabc000ee2c7b947454556d3ce6a319b.zip
As a test, make Elf randomly 3 or 4 levels deep.
This disables itself automatically at 0.11 branching, but will probably be removed earlier.
Diffstat (limited to 'crawl-ref/source/ng-init.cc')
-rw-r--r--crawl-ref/source/ng-init.cc4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/ng-init.cc b/crawl-ref/source/ng-init.cc
index c1d1def186..ec0bef42c6 100644
--- a/crawl-ref/source/ng-init.cc
+++ b/crawl-ref/source/ng-init.cc
@@ -60,6 +60,10 @@ void initialise_branches_for_game_type()
for (int i = 0; i < NUM_BRANCHES; i++)
brdepth[i] = branches[i].numlevels;
+
+ // In trunk builds, test variable-length branches.
+ if (numcmp(Version::Long().c_str(), "0.11-b") == -1)
+ brdepth[BRANCH_ELVEN_HALLS] = random_range(3, 4);
}
// Determine starting depths of branches.