diff options
author | Adam Borowski <kilobyte@angband.pl> | 2012-05-02 16:13:47 +0200 |
---|---|---|
committer | Adam Borowski <kilobyte@angband.pl> | 2012-05-02 16:13:47 +0200 |
commit | 3f28b40b721229c8b41747cf61ee0166b390a4c7 (patch) | |
tree | a6631e42ae0293f2fc376d85463d2eabb023852c /crawl-ref/source/ng-init.cc | |
parent | 9207632cc69cdc68b5e672a1af9e6b662feaad81 (diff) | |
download | crawl-ref-3f28b40b721229c8b41747cf61ee0166b390a4c7.tar.gz crawl-ref-3f28b40b721229c8b41747cf61ee0166b390a4c7.zip |
Get rid of a hack for setting Sprint's dungeon length.
brdepth[] is loaded before any actual levels, and this way, multi-level
sprints are possible.
Diffstat (limited to 'crawl-ref/source/ng-init.cc')
-rw-r--r-- | crawl-ref/source/ng-init.cc | 49 |
1 files changed, 22 insertions, 27 deletions
diff --git a/crawl-ref/source/ng-init.cc b/crawl-ref/source/ng-init.cc index c4f485d87c..ba87b9ef5a 100644 --- a/crawl-ref/source/ng-init.cc +++ b/crawl-ref/source/ng-init.cc @@ -45,32 +45,6 @@ static uint8_t _random_potion_description() return desc; } -void initialise_branches_for_game_type() -{ - if (crawl_state.game_is_sprint()) - { - brdepth.init(-1); - brdepth[BRANCH_MAIN_DUNGEON] = 1; - brdepth[BRANCH_ABYSS] = 1; - return; - } - - if (crawl_state.game_is_zotdef()) - { - brdepth.init(-1); - brdepth[BRANCH_MAIN_DUNGEON] = 1; - brdepth[BRANCH_BAZAAR] = 1; - return; - } - - for (int i = 0; i < NUM_BRANCHES; i++) - brdepth[i] = branches[i].numlevels; - - // In trunk builds, test variable-length branches. - if (numcmp(Version::Long().c_str(), "0.11-b") == -1) - brdepth[BRANCH_ELVEN_HALLS] = random_range(3, 4); -} - // Determine starting depths of branches. void initialise_branch_depths() { @@ -105,7 +79,28 @@ void initialise_branch_depths() startdepth[disabled_branch[i]] = -1; } - initialise_branches_for_game_type(); + if (crawl_state.game_is_sprint()) + { + brdepth.init(-1); + brdepth[BRANCH_MAIN_DUNGEON] = 1; + brdepth[BRANCH_ABYSS] = 1; + return; + } + + if (crawl_state.game_is_zotdef()) + { + brdepth.init(-1); + brdepth[BRANCH_MAIN_DUNGEON] = 1; + brdepth[BRANCH_BAZAAR] = 1; + return; + } + + for (int i = 0; i < NUM_BRANCHES; i++) + brdepth[i] = branches[i].numlevels; + + // In trunk builds, test variable-length branches. + if (numcmp(Version::Long().c_str(), "0.11-b") == -1) + brdepth[BRANCH_ELVEN_HALLS] = random_range(3, 4); } #define MAX_OVERFLOW_LEVEL 9 |