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authorAdam Borowski <kilobyte@angband.pl>2012-10-23 04:24:02 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-10-23 04:30:16 +0200
commit93e47c4cd769153ac7679753bf69c57618ee9493 (patch)
tree201339cc5c5e373b67e7d39206018975e9c0d266 /crawl-ref/source/ng-init.cc
parent3632009360f9d77762291492765b76ae2c92e70e (diff)
downloadcrawl-ref-93e47c4cd769153ac7679753bf69c57618ee9493.tar.gz
crawl-ref-93e47c4cd769153ac7679753bf69c57618ee9493.zip
Refactor choosing random mutations.
This fixes races that don't support some mutations being more resistant to mutating attempts: there will be rerolls in such a case. Conflicts with other regular mutations still decrease the chance, in line with deliberately failing such attempts when heavily mutated. The code is also quite a bit faster in all practical cases, although slower in pathological wizmode scenarios that can't possibly happen in real games.
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