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author | Adam Borowski <kilobyte@angband.pl> | 2010-12-01 15:43:57 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2010-12-01 17:19:25 +0100 |
commit | e10a8ac6472a9c8421217fac3ad1722358d22899 (patch) | |
tree | 715266c92d7651f981a8ddef12f52729257037bb /crawl-ref/source/ng-input.cc | |
parent | 40f395547b6cb86df23823fce3089a20743b9fa8 (diff) | |
download | crawl-ref-e10a8ac6472a9c8421217fac3ad1722358d22899.tar.gz crawl-ref-e10a8ac6472a9c8421217fac3ad1722358d22899.zip |
Remove an outdated check -- we can allow a player "bones" safely now.
Diffstat (limited to 'crawl-ref/source/ng-input.cc')
-rw-r--r-- | crawl-ref/source/ng-input.cc | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/crawl-ref/source/ng-input.cc b/crawl-ref/source/ng-input.cc index 035eece641..86667aa093 100644 --- a/crawl-ref/source/ng-input.cc +++ b/crawl-ref/source/ng-input.cc @@ -74,21 +74,6 @@ bool is_good_name(const std::string& name, bool blankOK, bool verbose) return (false); } - // If MULTIUSER is defined, userid will be tacked onto the end - // of each character's files, making bones a valid player name. -#ifndef MULTIUSER - // This would cause big probs with ghosts. - // What would? {dlb} - // ... having the name "bones" of course! The problem comes from - // the fact that bones files would have the exact same filename - // as level files for a character named "bones". -- bwr - if (stricmp(name.c_str(), "bones") == 0) - { - if (verbose) - cprintf("\nThat's a silly name!\n"); - return (false); - } -#endif return (validate_player_name(name, verbose)); } |