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authorRobert Vollmert <rvollmert@gmx.net>2010-04-22 11:13:49 +0200
committerRobert Vollmert <rvollmert@gmx.net>2010-04-22 11:13:49 +0200
commit33eb4bb65b0be194cf75a22f095f1b81787000ce (patch)
treee00798f86887340e7821ba8b1e05e72b96e8d1ee /crawl-ref/source/ng-input.h
parentc0e0b5cdb614090bd62b926681827bff29b4d0e3 (diff)
downloadcrawl-ref-33eb4bb65b0be194cf75a22f095f1b81787000ce.tar.gz
crawl-ref-33eb4bb65b0be194cf75a22f095f1b81787000ce.zip
Don't modify name in is_good_name().
In particular, don't replace blank names with Options.prev_name. This means that we can now just use a blank name if we want to ask for the name later.
Diffstat (limited to 'crawl-ref/source/ng-input.h')
-rw-r--r--crawl-ref/source/ng-input.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ng-input.h b/crawl-ref/source/ng-input.h
index 268b899162..37da5f3fcc 100644
--- a/crawl-ref/source/ng-input.h
+++ b/crawl-ref/source/ng-input.h
@@ -5,7 +5,7 @@ struct newgame_def;
void opening_screen();
bool validate_player_name(const std::string &name, bool verbose);
-bool is_good_name(std::string &name, bool blankOK, bool verbose);
+bool is_good_name(const std::string &name, bool blankOK, bool verbose);
void enter_player_name(newgame_def &ng);
#endif