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authorRobert Vollmert <rvollmert@gmx.net>2010-04-21 16:49:27 +0200
committerRobert Vollmert <rvollmert@gmx.net>2010-04-21 16:49:27 +0200
commit4b3d070012bd424325bfd8b2e1823664c257a4a2 (patch)
tree7f0724e71f5e5e0f853396ac40326425adb7b467 /crawl-ref/source/ng-input.h
parent79ed0108adb3c789056a8e77f93997ea4ae0ce96 (diff)
downloadcrawl-ref-4b3d070012bd424325bfd8b2e1823664c257a4a2.tar.gz
crawl-ref-4b3d070012bd424325bfd8b2e1823664c257a4a2.zip
Cut a lot of the old name entry code.
Diffstat (limited to 'crawl-ref/source/ng-input.h')
-rw-r--r--crawl-ref/source/ng-input.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ng-input.h b/crawl-ref/source/ng-input.h
index da2df6f0b2..268b899162 100644
--- a/crawl-ref/source/ng-input.h
+++ b/crawl-ref/source/ng-input.h
@@ -6,6 +6,6 @@ struct newgame_def;
void opening_screen();
bool validate_player_name(const std::string &name, bool verbose);
bool is_good_name(std::string &name, bool blankOK, bool verbose);
-void enter_player_name(newgame_def &ng, bool blankOK);
+void enter_player_name(newgame_def &ng);
#endif