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author | Raphael Langella <raphael.langella@gmail.com> | 2012-08-26 22:50:06 +0200 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2012-08-26 23:06:30 +0200 |
commit | 770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch) | |
tree | e030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/ng-input.h | |
parent | a6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff) | |
download | crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip |
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts
with the STL function to compare 2 iterators. Not a bad change given how it
returns the square of the distance anyway.
I also had to rename the message global variable (in message.cc) to buffer.
I tried to fix and improve the coding style has much as I could, but I
probably missed a few given how huge and tedious it is.
I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool
and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/ng-input.h')
-rw-r--r-- | crawl-ref/source/ng-input.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/ng-input.h b/crawl-ref/source/ng-input.h index f412386de8..b776bca006 100644 --- a/crawl-ref/source/ng-input.h +++ b/crawl-ref/source/ng-input.h @@ -4,8 +4,8 @@ struct newgame_def; void opening_screen(); -bool validate_player_name(const std::string &name, bool verbose); -bool is_good_name(const std::string &name, bool blankOK, bool verbose); +bool validate_player_name(const string &name, bool verbose); +bool is_good_name(const string &name, bool blankOK, bool verbose); void enter_player_name(newgame_def* ng); #endif |