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authorRaphael Langella <raphael.langella@gmail.com>2012-08-26 22:50:06 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-08-26 23:06:30 +0200
commit770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch)
treee030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/ng-input.h
parenta6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff)
downloadcrawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz
crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/ng-input.h')
-rw-r--r--crawl-ref/source/ng-input.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/ng-input.h b/crawl-ref/source/ng-input.h
index f412386de8..b776bca006 100644
--- a/crawl-ref/source/ng-input.h
+++ b/crawl-ref/source/ng-input.h
@@ -4,8 +4,8 @@
struct newgame_def;
void opening_screen();
-bool validate_player_name(const std::string &name, bool verbose);
-bool is_good_name(const std::string &name, bool blankOK, bool verbose);
+bool validate_player_name(const string &name, bool verbose);
+bool is_good_name(const string &name, bool blankOK, bool verbose);
void enter_player_name(newgame_def* ng);
#endif