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authorRobert Vollmert <rvollmert@gmx.net>2010-04-22 14:54:52 +0200
committerRobert Vollmert <rvollmert@gmx.net>2010-04-23 01:13:48 +0200
commited4f7b6709c4e0fa83d29df3a329c5a443d003c5 (patch)
tree2ec2dd26cd848f044b3d6abeee71a047bfe2b6fb /crawl-ref/source/ng-input.h
parentb44796a4ede703cb9fb460fed51a69c20ae125a9 (diff)
downloadcrawl-ref-ed4f7b6709c4e0fa83d29df3a329c5a443d003c5.tar.gz
crawl-ref-ed4f7b6709c4e0fa83d29df3a329c5a443d003c5.zip
Split up new_game.
choose_game() is now only concerned with choosing a character, and doesn't touch "you". setup_game() (ng-setup.cc) then fills out "you" and other stuff.
Diffstat (limited to 'crawl-ref/source/ng-input.h')
-rw-r--r--crawl-ref/source/ng-input.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ng-input.h b/crawl-ref/source/ng-input.h
index 37da5f3fcc..f412386de8 100644
--- a/crawl-ref/source/ng-input.h
+++ b/crawl-ref/source/ng-input.h
@@ -6,6 +6,6 @@ struct newgame_def;
void opening_screen();
bool validate_player_name(const std::string &name, bool verbose);
bool is_good_name(const std::string &name, bool blankOK, bool verbose);
-void enter_player_name(newgame_def &ng);
+void enter_player_name(newgame_def* ng);
#endif