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author | Robert Vollmert <rvollmert@gmx.net> | 2010-04-22 14:54:52 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2010-04-23 01:13:48 +0200 |
commit | ed4f7b6709c4e0fa83d29df3a329c5a443d003c5 (patch) | |
tree | 2ec2dd26cd848f044b3d6abeee71a047bfe2b6fb /crawl-ref/source/ng-input.h | |
parent | b44796a4ede703cb9fb460fed51a69c20ae125a9 (diff) | |
download | crawl-ref-ed4f7b6709c4e0fa83d29df3a329c5a443d003c5.tar.gz crawl-ref-ed4f7b6709c4e0fa83d29df3a329c5a443d003c5.zip |
Split up new_game.
choose_game() is now only concerned with choosing a character, and
doesn't touch "you". setup_game() (ng-setup.cc) then fills out
"you" and other stuff.
Diffstat (limited to 'crawl-ref/source/ng-input.h')
-rw-r--r-- | crawl-ref/source/ng-input.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ng-input.h b/crawl-ref/source/ng-input.h index 37da5f3fcc..f412386de8 100644 --- a/crawl-ref/source/ng-input.h +++ b/crawl-ref/source/ng-input.h @@ -6,6 +6,6 @@ struct newgame_def; void opening_screen(); bool validate_player_name(const std::string &name, bool verbose); bool is_good_name(const std::string &name, bool blankOK, bool verbose); -void enter_player_name(newgame_def &ng); +void enter_player_name(newgame_def* ng); #endif |