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authorwheals <shm.mark@gmail.com>2014-01-12 12:06:39 +0000
committerChris Campbell <chriscampbell89@gmail.com>2014-01-12 12:09:04 +0000
commit13f5ae3d6da441bbd9e8551020ffe156535ab4ff (patch)
treea8a74304681358ed10e0d955d8238cbb7657f86d /crawl-ref/source/ng-setup.cc
parent414460573fdecb0cc91a2bfcfdd06d47095f75ab (diff)
downloadcrawl-ref-13f5ae3d6da441bbd9e8551020ffe156535ab4ff.tar.gz
crawl-ref-13f5ae3d6da441bbd9e8551020ffe156535ab4ff.zip
Remove caps; rename wizards hats "hats."
In the spirit of the glove/gauntlet and helmet types distinction removal, there doesn't seem to be much reason to have both caps and wizard hats. Hats are more common among unrands and wizards starting with hats is more "thematic" than some gladiators starting with caps. on the other hand, those gladiators starting with wizard hats would be pretty weird, so wizard hats are just hats now. Caps not removed: - Caps existing in old saves - Summon cap - Level cap This changes the percentages of hat brands from 2/3 MR and 1/3 int to 1/3 MR, 1/3 int, and 1/3 spirit shield.
Diffstat (limited to 'crawl-ref/source/ng-setup.cc')
-rw-r--r--crawl-ref/source/ng-setup.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc
index dc7372a66f..b1d981695b 100644
--- a/crawl-ref/source/ng-setup.cc
+++ b/crawl-ref/source/ng-setup.cc
@@ -548,7 +548,7 @@ static void _give_items_skills(const newgame_def& ng)
newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_LEATHER_ARMOUR,
ARM_ANIMAL_SKIN);
- newgame_make_item(2, EQ_HELMET, OBJ_ARMOUR, ARM_HELMET, ARM_CAP);
+ newgame_make_item(2, EQ_HELMET, OBJ_ARMOUR, ARM_HELMET, ARM_HAT);
newgame_make_item(3, EQ_NONE, OBJ_MISSILES, MI_THROWING_NET, -1, 3);
autopickup_starting_ammo(MI_THROWING_NET);
@@ -741,7 +741,7 @@ static void _give_items_skills(const newgame_def& ng)
case JOB_WIZARD:
newgame_make_item(0, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
- newgame_make_item(1, EQ_HELMET, OBJ_ARMOUR, ARM_WIZARD_HAT);
+ newgame_make_item(1, EQ_HELMET, OBJ_ARMOUR, ARM_HAT);
newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_MINOR_MAGIC);