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authorChris Oelmueller <chris.oelmueller@gmail.com>2014-04-13 03:25:21 +0200
committerShmuale Mark <shm.mark@gmail.com>2014-05-05 21:27:51 -0400
commit3da635bd8450af0fddbfd5c182afe593938136f2 (patch)
tree3f33a49f2a40312fec9b1cebd3a5fa09ec506ff1 /crawl-ref/source/ng-setup.cc
parent332536bcd766995a9ad19bd580f9ad96df1e0863 (diff)
downloadcrawl-ref-3da635bd8450af0fddbfd5c182afe593938136f2.tar.gz
crawl-ref-3da635bd8450af0fddbfd5c182afe593938136f2.zip
Rename "bow" to "shortbow"
For a clear distinction of "bows" the skill, and from "longbow" the weapon.
Diffstat (limited to 'crawl-ref/source/ng-setup.cc')
-rw-r--r--crawl-ref/source/ng-setup.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc
index fdfc710c37..1eaaf1c230 100644
--- a/crawl-ref/source/ng-setup.cc
+++ b/crawl-ref/source/ng-setup.cc
@@ -487,8 +487,8 @@ static void _update_weapon(const newgame_def& ng)
autopickup_starting_ammo(MI_THROWING_NET);
}
break;
- case WPN_BOW:
- newgame_make_item(1, EQ_NONE, OBJ_WEAPONS, WPN_BOW, -1, 1, plus, plus);
+ case WPN_SHORTBOW:
+ newgame_make_item(1, EQ_NONE, OBJ_WEAPONS, WPN_SHORTBOW, -1, 1, plus, plus);
newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_ARROW, -1, 20);
autopickup_starting_ammo(MI_ARROW);