summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/ng-setup.cc
diff options
context:
space:
mode:
authorChris Oelmueller <chris.oelmueller@gmail.com>2014-02-12 19:32:20 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-03-06 08:00:41 +0000
commit49e238f2a21cc04e99c3c945041b9d7e274b07b4 (patch)
treefb9c8db4f2a8feab049df88e63cdc404d2a5cf61 /crawl-ref/source/ng-setup.cc
parent12b0153de6c791cdc964519012ee819591b7a6f8 (diff)
downloadcrawl-ref-49e238f2a21cc04e99c3c945041b9d7e274b07b4.tar.gz
crawl-ref-49e238f2a21cc04e99c3c945041b9d7e274b07b4.zip
Don't generate racial armour
[It had much the same problems as racial weapons, with only very slightly more significant effects. Some of the old effects of racial armour could potentially be rethought and made into a new armour ego. Beogh still gives a (slightly smaller than before) bonus for armour use, without the orcish requirement. -MarvinPA]
Diffstat (limited to 'crawl-ref/source/ng-setup.cc')
-rw-r--r--crawl-ref/source/ng-setup.cc26
1 files changed, 0 insertions, 26 deletions
diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc
index 89fd6251b6..a5fe0904af 100644
--- a/crawl-ref/source/ng-setup.cc
+++ b/crawl-ref/source/ng-setup.cc
@@ -1098,31 +1098,6 @@ static void _mark_starting_books()
mark_had_book(you.inv[i]);
}
-static void _racialise_starting_equipment()
-{
- for (int i = 0; i < ENDOFPACK; ++i)
- {
- if (you.inv[i].defined())
- {
- if (is_useless_item(you.inv[i]))
- _newgame_clear_item(i);
- // Don't change object type modifier unless it starts plain.
- else if ((you.inv[i].base_type == OBJ_ARMOUR
- || you.inv[i].base_type == OBJ_WEAPONS)
- && get_equip_race(you.inv[i]) == ISFLAG_NO_RACE)
- {
- // Now add appropriate species type mod.
- if (player_genus(GENPC_ELVEN))
- set_equip_race(you.inv[i], ISFLAG_ELVEN);
- else if (you.species == SP_DEEP_DWARF)
- set_equip_race(you.inv[i], ISFLAG_DWARVEN);
- else if (player_genus(GENPC_ORCISH))
- set_equip_race(you.inv[i], ISFLAG_ORCISH);
- }
- }
- }
-}
-
static void _give_basic_spells(job_type which_job)
{
// Wanderers may or may not already have a spell. - bwr
@@ -1338,7 +1313,6 @@ static void _setup_generic(const newgame_def& ng)
_give_basic_spells(you.char_class);
_give_basic_knowledge(you.char_class);
- _racialise_starting_equipment();
initialise_item_descriptions();
for (int i = 0; i < ENDOFPACK; ++i)