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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-17 20:26:34 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-17 20:26:57 -0700
commit4d68560d1f2fb1a349265a4cf097ffe67272c3c7 (patch)
treee294c6899f4cf1c6f392f4ca834003c85bf5dd2f /crawl-ref/source/ng-setup.cc
parentb452ec0a2d4bc139418f597e716c06aec022d237 (diff)
downloadcrawl-ref-4d68560d1f2fb1a349265a4cf097ffe67272c3c7.tar.gz
crawl-ref-4d68560d1f2fb1a349265a4cf097ffe67272c3c7.zip
Make sling hunters autopickup stones by default (Happylisk)
Diffstat (limited to 'crawl-ref/source/ng-setup.cc')
-rw-r--r--crawl-ref/source/ng-setup.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc
index d7f23f4a3b..8ef0b16b69 100644
--- a/crawl-ref/source/ng-setup.cc
+++ b/crawl-ref/source/ng-setup.cc
@@ -505,6 +505,8 @@ static void _update_weapon(const newgame_def& ng)
plus);
newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_SLING_BULLET, -1, 20);
autopickup_starting_ammo(MI_SLING_BULLET);
+ autopickup_starting_ammo(MI_STONE);
+
// Wield the sling instead.
you.equip[EQ_WEAPON] = 1;