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authorelliptic <hyperelliptical@gmail.com>2014-03-09 01:28:10 -0500
committerelliptic <hyperelliptical@gmail.com>2014-03-09 01:34:49 -0500
commit5cc96d46d8b2793ede89ef1af030fa8fb7c14fdb (patch)
treeaac7ae6b64fbd872a28986171f556439b55e40ba /crawl-ref/source/ng-setup.cc
parent30f8622fbcbd3f7e6e483561c65ea9994eb99068 (diff)
downloadcrawl-ref-5cc96d46d8b2793ede89ef1af030fa8fb7c14fdb.tar.gz
crawl-ref-5cc96d46d8b2793ede89ef1af030fa8fb7c14fdb.zip
Remove pre-identification of unpossessed scrolls/potions by Ar/Wn.
This behavior is confusing and of very little importance, and these were the only two offenders. Ar doesn't get anything in compensation for not having ?recharging IDed. There was some talk in IRC of actually giving it one at start (and removing charges from the wands as compensation), which I guess would work if the wands are sufficiently fully charged still that startscumming for the turn 1 recharge would be bad. For Wn, preIDing was replaced by receiving an extra scroll/potion in one case, and replaced by nothing in the other case.
Diffstat (limited to 'crawl-ref/source/ng-setup.cc')
-rw-r--r--crawl-ref/source/ng-setup.cc10
1 files changed, 0 insertions, 10 deletions
diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc
index 9705f72c95..bba7c2b4e4 100644
--- a/crawl-ref/source/ng-setup.cc
+++ b/crawl-ref/source/ng-setup.cc
@@ -1177,16 +1177,6 @@ static void _give_basic_knowledge(job_type which_job)
you.type_ids[OBJ_POTIONS][POT_BLOOD] = ID_KNOWN_TYPE;
you.type_ids[OBJ_POTIONS][POT_BLOOD_COAGULATED] = ID_KNOWN_TYPE;
you.type_ids[OBJ_POTIONS][POT_PORRIDGE] = ID_KNOWN_TYPE;
-
- switch (which_job)
- {
- case JOB_ARTIFICER:
- set_ident_type(OBJ_SCROLLS, SCR_RECHARGING, ID_KNOWN_TYPE);
- break;
-
- default:
- break;
- }
}
static void _setup_normal_game();