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authorShmuale Mark <shm.mark@gmail.com>2014-02-26 21:59:02 -0500
committerShmuale Mark <shm.mark@gmail.com>2014-05-30 13:29:18 -0400
commit8301c1d235664082fb6c0088de9ad1512ee77463 (patch)
tree5cc5d71c602b33ea9b657bc56c7a3303c46297af /crawl-ref/source/ng-setup.cc
parent181ecfb998c0b570a842483dbbf6e299d6d8f235 (diff)
downloadcrawl-ref-8301c1d235664082fb6c0088de9ad1512ee77463.tar.gz
crawl-ref-8301c1d235664082fb6c0088de9ad1512ee77463.zip
Remove darts from backgrounds.
Warpers get 5 tomahawks of dispersal instead. Enchanters have their starting stealth increased to 3.
Diffstat (limited to 'crawl-ref/source/ng-setup.cc')
-rw-r--r--crawl-ref/source/ng-setup.cc16
1 files changed, 2 insertions, 14 deletions
diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc
index 1b736d3a2d..d414c0d396 100644
--- a/crawl-ref/source/ng-setup.cc
+++ b/crawl-ref/source/ng-setup.cc
@@ -723,14 +723,9 @@ static void _give_items_skills(const newgame_def& ng)
// One free escape.
newgame_make_item(3, EQ_NONE, OBJ_SCROLLS, SCR_BLINKING);
- newgame_make_item(4, EQ_NONE, OBJ_MISSILES, MI_DART, -1, 15);
-
- newgame_make_item(5, EQ_NONE, OBJ_MISSILES, MI_DART, -1, 10);
+ newgame_make_item(4, EQ_NONE, OBJ_MISSILES, MI_TOMAHAWK, -1, 5);
set_item_ego_type(you.inv[5], OBJ_MISSILES, SPMSL_DISPERSAL);
- // Plain darts are maybe too weak for autopickup.
- // autopickup_starting_ammo(MI_DART);
-
you.skills[SK_FIGHTING] = 2;
you.skills[SK_ARMOUR] = 1;
you.skills[SK_DODGING] = 2;
@@ -785,21 +780,14 @@ static void _give_items_skills(const newgame_def& ng)
newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE, -1, 1, 1);
newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_MALEDICT);
- // Gets some darts - this job is difficult to start off with.
- newgame_make_item(3, EQ_NONE, OBJ_MISSILES, MI_DART, -1, 12);
-
- // Plain darts are maybe too weak for autopickup.
- // autopickup_starting_ammo(MI_DART);
-
if (you.species == SP_OGRE || you.species == SP_TROLL)
you.inv[0].sub_type = WPN_CLUB;
weap_skill = 1;
- you.skills[SK_THROWING] = 1;
you.skills[SK_HEXES] = 3;
you.skills[SK_SPELLCASTING] = 2;
you.skills[SK_DODGING] = 2;
- you.skills[SK_STEALTH] = 2;
+ you.skills[SK_STEALTH] = 3;
break;
case JOB_SUMMONER: