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author | Shmuale Mark <shm.mark@gmail.com> | 2014-02-26 21:59:02 -0500 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-05-30 13:29:18 -0400 |
commit | 8301c1d235664082fb6c0088de9ad1512ee77463 (patch) | |
tree | 5cc5d71c602b33ea9b657bc56c7a3303c46297af /crawl-ref/source/ng-setup.cc | |
parent | 181ecfb998c0b570a842483dbbf6e299d6d8f235 (diff) | |
download | crawl-ref-8301c1d235664082fb6c0088de9ad1512ee77463.tar.gz crawl-ref-8301c1d235664082fb6c0088de9ad1512ee77463.zip |
Remove darts from backgrounds.
Warpers get 5 tomahawks of dispersal instead. Enchanters have their
starting stealth increased to 3.
Diffstat (limited to 'crawl-ref/source/ng-setup.cc')
-rw-r--r-- | crawl-ref/source/ng-setup.cc | 16 |
1 files changed, 2 insertions, 14 deletions
diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc index 1b736d3a2d..d414c0d396 100644 --- a/crawl-ref/source/ng-setup.cc +++ b/crawl-ref/source/ng-setup.cc @@ -723,14 +723,9 @@ static void _give_items_skills(const newgame_def& ng) // One free escape. newgame_make_item(3, EQ_NONE, OBJ_SCROLLS, SCR_BLINKING); - newgame_make_item(4, EQ_NONE, OBJ_MISSILES, MI_DART, -1, 15); - - newgame_make_item(5, EQ_NONE, OBJ_MISSILES, MI_DART, -1, 10); + newgame_make_item(4, EQ_NONE, OBJ_MISSILES, MI_TOMAHAWK, -1, 5); set_item_ego_type(you.inv[5], OBJ_MISSILES, SPMSL_DISPERSAL); - // Plain darts are maybe too weak for autopickup. - // autopickup_starting_ammo(MI_DART); - you.skills[SK_FIGHTING] = 2; you.skills[SK_ARMOUR] = 1; you.skills[SK_DODGING] = 2; @@ -785,21 +780,14 @@ static void _give_items_skills(const newgame_def& ng) newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE, -1, 1, 1); newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_MALEDICT); - // Gets some darts - this job is difficult to start off with. - newgame_make_item(3, EQ_NONE, OBJ_MISSILES, MI_DART, -1, 12); - - // Plain darts are maybe too weak for autopickup. - // autopickup_starting_ammo(MI_DART); - if (you.species == SP_OGRE || you.species == SP_TROLL) you.inv[0].sub_type = WPN_CLUB; weap_skill = 1; - you.skills[SK_THROWING] = 1; you.skills[SK_HEXES] = 3; you.skills[SK_SPELLCASTING] = 2; you.skills[SK_DODGING] = 2; - you.skills[SK_STEALTH] = 2; + you.skills[SK_STEALTH] = 3; break; case JOB_SUMMONER: |