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authorChris Campbell <chriscampbell89@gmail.com>2014-03-06 07:57:00 +0000
committerChris Campbell <chriscampbell89@gmail.com>2014-03-06 08:00:49 +0000
commit993d327bd5995684935d516d879387a00e0e19c0 (patch)
tree203d46a65bf10ca32a3033a5d37af403fb82d7f6 /crawl-ref/source/ng-setup.cc
parent8761da415cdc44bee7b082e6bd6c05d7e1518b0d (diff)
downloadcrawl-ref-993d327bd5995684935d516d879387a00e0e19c0.tar.gz
crawl-ref-993d327bd5995684935d516d879387a00e0e19c0.zip
Don't weight Nemelex decks based on the item type sacrificed
Instead just have a fixed weighting for deck types (currently: 40% Destruction, 30% Summoning, 20% Escape, 10% Wonders). Removes the secret tech from Nemelex's ^! screen, and improves the rest of the description there.
Diffstat (limited to 'crawl-ref/source/ng-setup.cc')
-rw-r--r--crawl-ref/source/ng-setup.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc
index fb71fecb93..73d6d921b8 100644
--- a/crawl-ref/source/ng-setup.cc
+++ b/crawl-ref/source/ng-setup.cc
@@ -1374,10 +1374,6 @@ static void _setup_generic(const newgame_def& ng)
// Generate the second name of Jiyva
fix_up_jiyva_name();
- // Enable sacrificing for all Nemelex gift types
- for (int i = 0; i < NUM_NEMELEX_GIFT_TYPES; ++i)
- you.nemelex_sacrificing.set(i);
-
// Get rid of god companions left from previous games
init_companions();