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authorreaverb <reaverb.Crawl@gmail.com>2014-05-24 03:29:56 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-05-24 04:45:17 -0400
commitbf4e2e6aaf37b2acfc4a44f3c8773d270c5132ae (patch)
treeea3e55387225de7e001e7b10f9cbe1b0fa355710 /crawl-ref/source/ng-setup.cc
parent64157391c3e09646fee0b14892aafe1e8fe10755 (diff)
downloadcrawl-ref-bf4e2e6aaf37b2acfc4a44f3c8773d270c5132ae.tar.gz
crawl-ref-bf4e2e6aaf37b2acfc4a44f3c8773d270c5132ae.zip
Turn Gr and VS rot immunity into an innate mutation
It was treated as one for all practical purposes - showing up on the "A" screen, being an immutable part of the species, etc, but was not actually a mutation for some reason.
Diffstat (limited to 'crawl-ref/source/ng-setup.cc')
-rw-r--r--crawl-ref/source/ng-setup.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc
index 862fce4494..1b736d3a2d 100644
--- a/crawl-ref/source/ng-setup.cc
+++ b/crawl-ref/source/ng-setup.cc
@@ -280,6 +280,7 @@ void give_basic_mutations(species_type speci)
you.mutation[MUT_NEGATIVE_ENERGY_RESISTANCE] = 1;
you.mutation[MUT_SHOCK_RESISTANCE] = 1;
you.mutation[MUT_UNBREATHING] = 1;
+ you.mutation[MUT_ROT_IMMUNITY] = 1;
break;
case SP_TENGU:
you.mutation[MUT_BEAK] = 1;
@@ -328,6 +329,7 @@ void give_basic_mutations(species_type speci)
you.mutation[MUT_REGENERATION] = 1;
you.mutation[MUT_MANA_SHIELD] = 1;
you.mutation[MUT_NO_DEVICE_HEAL] = 3;
+ you.mutation[MUT_ROT_IMMUNITY] = 1;
break;
default:
break;