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authorreaverb <reaverb.Crawl@gmail.com>2014-05-21 00:48:40 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-05-21 20:53:48 -0400
commite45c69eaa1975f51bfec6da3a0c4e618c53bc3af (patch)
tree3e7fd46b9eba2a4d5759e48cac5a61078c6cf267 /crawl-ref/source/ng-setup.cc
parent8cfef17bd41f1dd479a113daefb78197f96f8623 (diff)
downloadcrawl-ref-e45c69eaa1975f51bfec6da3a0c4e618c53bc3af.tar.gz
crawl-ref-e45c69eaa1975f51bfec6da3a0c4e618c53bc3af.zip
Remove Ce and Ha special diets
Both of these diets would need to be specially handled by the upcoming chunk eating removal/food simplification. Ce diet was far more effective at annoying players than balancing the species, but if necessary than Ce could easily take a nerf. A simple solution would be to change their Bows apt to +2 Ha diet was mostly a convenience for all it affected the game. (See: fdf79a466cf6 removing it from Gr) Hopefully all species will be more convenient than current Halflings by 0.15's release.
Diffstat (limited to 'crawl-ref/source/ng-setup.cc')
-rw-r--r--crawl-ref/source/ng-setup.cc3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc
index 5864b624ac..74e53abb37 100644
--- a/crawl-ref/source/ng-setup.cc
+++ b/crawl-ref/source/ng-setup.cc
@@ -231,7 +231,6 @@ void give_basic_mutations(species_type speci)
you.mutation[MUT_TOUGH_SKIN] = 1;
break;
case SP_HALFLING:
- you.mutation[MUT_SLOW_METABOLISM] = 1;
you.mutation[MUT_MUTATION_RESISTANCE] = 1;
break;
case SP_MINOTAUR:
@@ -247,8 +246,6 @@ void give_basic_mutations(species_type speci)
you.mutation[MUT_TOUGH_SKIN] = 3;
you.mutation[MUT_FAST] = 2;
you.mutation[MUT_DEFORMED] = 1;
- you.mutation[MUT_FAST_METABOLISM] = 1;
- you.mutation[MUT_HERBIVOROUS] = 1;
you.mutation[MUT_HOOVES] = 3;
break;
case SP_NAGA: