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author | reaverb <reaverb.Crawl@gmail.com> | 2014-05-21 00:48:40 -0400 |
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committer | reaverb <reaverb.Crawl@gmail.com> | 2014-05-21 20:53:48 -0400 |
commit | e45c69eaa1975f51bfec6da3a0c4e618c53bc3af (patch) | |
tree | 3e7fd46b9eba2a4d5759e48cac5a61078c6cf267 /crawl-ref/source/ng-setup.cc | |
parent | 8cfef17bd41f1dd479a113daefb78197f96f8623 (diff) | |
download | crawl-ref-e45c69eaa1975f51bfec6da3a0c4e618c53bc3af.tar.gz crawl-ref-e45c69eaa1975f51bfec6da3a0c4e618c53bc3af.zip |
Remove Ce and Ha special diets
Both of these diets would need to be specially handled by the upcoming
chunk eating removal/food simplification.
Ce diet was far more effective at annoying players than balancing the
species, but if necessary than Ce could easily take a nerf. A simple
solution would be to change their Bows apt to +2
Ha diet was mostly a convenience for all it affected the game. (See:
fdf79a466cf6 removing it from Gr) Hopefully all species will be more
convenient than current Halflings by 0.15's release.
Diffstat (limited to 'crawl-ref/source/ng-setup.cc')
-rw-r--r-- | crawl-ref/source/ng-setup.cc | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc index 5864b624ac..74e53abb37 100644 --- a/crawl-ref/source/ng-setup.cc +++ b/crawl-ref/source/ng-setup.cc @@ -231,7 +231,6 @@ void give_basic_mutations(species_type speci) you.mutation[MUT_TOUGH_SKIN] = 1; break; case SP_HALFLING: - you.mutation[MUT_SLOW_METABOLISM] = 1; you.mutation[MUT_MUTATION_RESISTANCE] = 1; break; case SP_MINOTAUR: @@ -247,8 +246,6 @@ void give_basic_mutations(species_type speci) you.mutation[MUT_TOUGH_SKIN] = 3; you.mutation[MUT_FAST] = 2; you.mutation[MUT_DEFORMED] = 1; - you.mutation[MUT_FAST_METABOLISM] = 1; - you.mutation[MUT_HERBIVOROUS] = 1; you.mutation[MUT_HOOVES] = 3; break; case SP_NAGA: |