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authorSteve Melenchuk <smelenchuk@gmail.com>2014-05-14 10:42:56 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-14 11:05:04 -0600
commitf79658290cfba25e9b1108889a64994f933d6e1f (patch)
tree08847e99d719e89487540106eea654850868ddf6 /crawl-ref/source/ng-setup.cc
parentedb40d360931499a73b11273a2af2a7e1d5fe4f4 (diff)
downloadcrawl-ref-f79658290cfba25e9b1108889a64994f933d6e1f.tar.gz
crawl-ref-f79658290cfba25e9b1108889a64994f933d6e1f.zip
Melt away lava orcs.
When you strip away the fundamentally broken tension mechanic, you're left with a species that is essentially "Hill Orcs WITH FIRE". No effort has come forward with code to fix either aspect of them despite the length of time they've been around in trunk, and the code is littered with a very large number of special cases in their presence. Current lava orcs should be able to finish their games fine, but new starts are disallowed. There are a couple of bits I've left present but which will have no function for the moment, mostly related to interactions with lava (as there are a couple of species proposals floating around that benefit from having those interactions).
Diffstat (limited to 'crawl-ref/source/ng-setup.cc')
-rw-r--r--crawl-ref/source/ng-setup.cc4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc
index 8fd11486fa..9068fed24c 100644
--- a/crawl-ref/source/ng-setup.cc
+++ b/crawl-ref/source/ng-setup.cc
@@ -70,7 +70,9 @@ static void _species_stat_init(species_type which_species)
case SP_MINOTAUR: s = 12; i = 5; d = 5; break; // 22
case SP_GARGOYLE: s = 11; i = 8; d = 5; break; // 24
case SP_HILL_ORC: s = 10; i = 8; d = 6; break; // 24
+#if TAG_MAJOR_VERSION == 34
case SP_LAVA_ORC: s = 10; i = 8; d = 6; break; // 24
+#endif
case SP_CENTAUR: s = 10; i = 7; d = 4; break; // 21
case SP_NAGA: s = 10; i = 8; d = 6; break; // 24
@@ -220,9 +222,11 @@ void give_basic_mutations(species_type speci)
{
switch (speci)
{
+#if TAG_MAJOR_VERSION == 34
case SP_LAVA_ORC:
you.mutation[MUT_CONSERVE_SCROLLS] = 1;
break;
+#endif
case SP_OGRE:
you.mutation[MUT_TOUGH_SKIN] = 1;
break;