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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2011-01-26 22:25:53 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2011-01-26 22:25:53 +0100
commit15f9564af6a3b7110457d28eea60a7812dc61e0f (patch)
tree7e151e80719ac750cc147a2d62174202d10e0975 /crawl-ref/source/ng-setup.h
parent8e2100892ea82e72b5d9f2ca36f8374ed54481bd (diff)
downloadcrawl-ref-15f9564af6a3b7110457d28eea60a7812dc61e0f.tar.gz
crawl-ref-15f9564af6a3b7110457d28eea60a7812dc61e0f.zip
Allow setting skills from the tutorial map.
This is a hacky solution and only handles Spellcasting, Conjurations, and Invocations. Also, for the default skills already set in ng-setup reassess_starting_skills (now moved to skills.cc) is applied twice.
Diffstat (limited to 'crawl-ref/source/ng-setup.h')
-rw-r--r--crawl-ref/source/ng-setup.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/ng-setup.h b/crawl-ref/source/ng-setup.h
index f1c047bb24..942b640454 100644
--- a/crawl-ref/source/ng-setup.h
+++ b/crawl-ref/source/ng-setup.h
@@ -20,5 +20,4 @@ void newgame_give_item(object_class_type base, int sub_type,
struct newgame_def;
void setup_game(const newgame_def& ng);
void unfocus_stats();
-
#endif