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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-04-29 13:53:22 +0200
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-04-29 14:10:59 +0200
commit9a262a369349523b43c581e2c83aab898f9a4892 (patch)
tree831d1d191afcbd4a456afdfd51c2a9676fbc7044 /crawl-ref/source/ng-setup.h
parent06936d2d2e9777997f0b2e8e29d5170b2cfbc320 (diff)
downloadcrawl-ref-9a262a369349523b43c581e2c83aab898f9a4892.tar.gz
crawl-ref-9a262a369349523b43c581e2c83aab898f9a4892.zip
Make sure tutorial characters start with a limited equipment.
No more shields or bread rations at the beginning!
Diffstat (limited to 'crawl-ref/source/ng-setup.h')
-rw-r--r--crawl-ref/source/ng-setup.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/ng-setup.h b/crawl-ref/source/ng-setup.h
index ea986c4a0a..dce3d52a95 100644
--- a/crawl-ref/source/ng-setup.h
+++ b/crawl-ref/source/ng-setup.h
@@ -11,7 +11,8 @@ void give_basic_mutations(species_type speci);
void newgame_make_item(int slot, equipment_type eqslot,
object_class_type base,
int sub_type, int replacement = -1,
- int qty = 1, int plus = 0, int plus2 = 0);
+ int qty = 1, int plus = 0, int plus2 = 0,
+ bool force_tutorial = false);
struct newgame_def;
void setup_game(const newgame_def& ng);