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author | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-04-29 13:53:22 +0200 |
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committer | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-04-29 14:10:59 +0200 |
commit | 9a262a369349523b43c581e2c83aab898f9a4892 (patch) | |
tree | 831d1d191afcbd4a456afdfd51c2a9676fbc7044 /crawl-ref/source/ng-setup.h | |
parent | 06936d2d2e9777997f0b2e8e29d5170b2cfbc320 (diff) | |
download | crawl-ref-9a262a369349523b43c581e2c83aab898f9a4892.tar.gz crawl-ref-9a262a369349523b43c581e2c83aab898f9a4892.zip |
Make sure tutorial characters start with a limited equipment.
No more shields or bread rations at the beginning!
Diffstat (limited to 'crawl-ref/source/ng-setup.h')
-rw-r--r-- | crawl-ref/source/ng-setup.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/ng-setup.h b/crawl-ref/source/ng-setup.h index ea986c4a0a..dce3d52a95 100644 --- a/crawl-ref/source/ng-setup.h +++ b/crawl-ref/source/ng-setup.h @@ -11,7 +11,8 @@ void give_basic_mutations(species_type speci); void newgame_make_item(int slot, equipment_type eqslot, object_class_type base, int sub_type, int replacement = -1, - int qty = 1, int plus = 0, int plus2 = 0); + int qty = 1, int plus = 0, int plus2 = 0, + bool force_tutorial = false); struct newgame_def; void setup_game(const newgame_def& ng); |