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authorAdam Borowski <kilobyte@angband.pl>2012-03-25 15:40:04 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-03-25 16:14:53 +0200
commitd9804648b6ec83383fac16761457d6dd5f62eab2 (patch)
treeeb461c81f2c79301bf057d95624356599a4ee43a /crawl-ref/source/ng-setup.h
parentf1ac58e51dbefb695286393e0692782951001178 (diff)
downloadcrawl-ref-d9804648b6ec83383fac16761457d6dd5f62eab2.tar.gz
crawl-ref-d9804648b6ec83383fac16761457d6dd5f62eab2.zip
Make some more functions static/gone.
Diffstat (limited to 'crawl-ref/source/ng-setup.h')
-rw-r--r--crawl-ref/source/ng-setup.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/ng-setup.h b/crawl-ref/source/ng-setup.h
index 83ca732386..5f5d3d2836 100644
--- a/crawl-ref/source/ng-setup.h
+++ b/crawl-ref/source/ng-setup.h
@@ -14,9 +14,6 @@ void newgame_make_item(int slot, equipment_type eqslot,
int qty = 1, int plus = 0, int plus2 = 0,
bool force_tutorial = false);
-void newgame_give_item(object_class_type base, int sub_type,
- int qty = 1, int plus = 0, int plus2 = 0);
-
struct newgame_def;
void setup_game(const newgame_def& ng);
void unfocus_stats();