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authorChris Oelmueller <chris.oelmueller@gmail.com>2014-04-13 03:25:21 +0200
committerShmuale Mark <shm.mark@gmail.com>2014-05-05 21:27:51 -0400
commit3da635bd8450af0fddbfd5c182afe593938136f2 (patch)
tree3f33a49f2a40312fec9b1cebd3a5fa09ec506ff1 /crawl-ref/source/ng-wanderer.cc
parent332536bcd766995a9ad19bd580f9ad96df1e0863 (diff)
downloadcrawl-ref-3da635bd8450af0fddbfd5c182afe593938136f2.tar.gz
crawl-ref-3da635bd8450af0fddbfd5c182afe593938136f2.zip
Rename "bow" to "shortbow"
For a clear distinction of "bows" the skill, and from "longbow" the weapon.
Diffstat (limited to 'crawl-ref/source/ng-wanderer.cc')
-rw-r--r--crawl-ref/source/ng-wanderer.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/ng-wanderer.cc b/crawl-ref/source/ng-wanderer.cc
index bc675ca02e..7a1b1f6ae5 100644
--- a/crawl-ref/source/ng-wanderer.cc
+++ b/crawl-ref/source/ng-wanderer.cc
@@ -71,7 +71,7 @@ static bool _give_wanderer_weapon(int & slot, int wpn_skill, int plus)
break;
case SK_BOWS:
- sub_type = WPN_BOW;
+ sub_type = WPN_SHORTBOW;
break;
case SK_CROSSBOWS:
@@ -841,7 +841,7 @@ static void _wanderer_cover_equip_holes(int & slot)
for (int i = 0; i < slot; ++i)
{
if (you.inv[i].base_type == OBJ_WEAPONS
- && you.inv[i].sub_type == WPN_BOW)
+ && you.inv[i].sub_type == WPN_SHORTBOW)
{
needs_arrows = true;
break;