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authorelliptic <hyperelliptical@gmail.com>2011-09-09 16:47:07 -0400
committerelliptic <hyperelliptical@gmail.com>2011-09-09 17:25:25 -0400
commit56ed2f7a0f0c455735377c0126f725afd84a114d (patch)
tree5d8158d9505adffaf8a79c039f9fec8b0e2b6ba5 /crawl-ref/source/ng-wanderer.cc
parent799295fabd318c77f78c4e58fa029b6a5dc0a504 (diff)
downloadcrawl-ref-56ed2f7a0f0c455735377c0126f725afd84a114d.tar.gz
crawl-ref-56ed2f7a0f0c455735377c0126f725afd84a114d.zip
Give gladiators the option of starting with a quarterstaff (and no buckler).
Fighters don't get this because they are much more focused on shield usage, and the flavor seems a bit better for gladiators anyway.
Diffstat (limited to 'crawl-ref/source/ng-wanderer.cc')
-rw-r--r--crawl-ref/source/ng-wanderer.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ng-wanderer.cc b/crawl-ref/source/ng-wanderer.cc
index 2c45d5367f..7d390d1095 100644
--- a/crawl-ref/source/ng-wanderer.cc
+++ b/crawl-ref/source/ng-wanderer.cc
@@ -790,7 +790,7 @@ static void _wanderer_cover_equip_holes(int & slot)
if (you.equip[EQ_WEAPON] == -1)
{
- weapon_type weapon = WPN_CLUB;
+ weapon_type weapon = (coinflip() ? WPN_CLUB : WPN_STAFF);
if (you.dex() > you.strength() || you.skills[SK_STABBING])
weapon = WPN_DAGGER;