summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/ng-wanderer.cc
diff options
context:
space:
mode:
authorAdam Borowski <kilobyte@angband.pl>2012-07-11 12:37:03 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-07-11 12:37:03 +0200
commit77587839e0e17de5b94c9a0431dd0c0692efa76a (patch)
treed46c7a4f692e78ea58ace2d0c5a732d95b44e1ad /crawl-ref/source/ng-wanderer.cc
parent23d74574e7def472bdfc72832c5b264c756dbc65 (diff)
downloadcrawl-ref-77587839e0e17de5b94c9a0431dd0c0692efa76a.tar.gz
crawl-ref-77587839e0e17de5b94c9a0431dd0c0692efa76a.zip
Traps&Doors -> Traps.
The only relevant use left, silently opening doors, is now 100% Stealth (and DEX), rather than 50% Stealth 50% T&D.
Diffstat (limited to 'crawl-ref/source/ng-wanderer.cc')
-rw-r--r--crawl-ref/source/ng-wanderer.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/ng-wanderer.cc b/crawl-ref/source/ng-wanderer.cc
index 08888acb97..c7bd0e630c 100644
--- a/crawl-ref/source/ng-wanderer.cc
+++ b/crawl-ref/source/ng-wanderer.cc
@@ -585,7 +585,7 @@ static void _wanderer_good_equipment(skill_type & skill, int & slot)
case SK_DODGING:
case SK_STEALTH:
- case SK_TRAPS_DOORS:
+ case SK_TRAPS:
case SK_STABBING:
case SK_UNARMED_COMBAT:
case SK_INVOCATIONS:
@@ -682,7 +682,7 @@ static void _wanderer_decent_equipment(skill_type & skill,
if ((skill == SK_DODGING || skill == SK_STEALTH)
&& gift_skills.find(SK_ARMOUR) != gift_skills.end())
{
- skill = SK_TRAPS_DOORS;
+ skill = SK_TRAPS;
}
// Give the player knowledge of only one spell.
@@ -692,7 +692,7 @@ static void _wanderer_decent_equipment(skill_type & skill,
{
if (you.spells[i] != SPELL_NO_SPELL)
{
- skill = SK_TRAPS_DOORS;
+ skill = SK_TRAPS;
break;
}
}
@@ -720,7 +720,7 @@ static void _wanderer_decent_equipment(skill_type & skill,
// Don't give a gift from the same skill twice; just default to
// a curing potion/teleportation scroll.
if (gift_skills.find(skill) != gift_skills.end())
- skill = SK_TRAPS_DOORS;
+ skill = SK_TRAPS;
switch ((int)skill)
{
@@ -768,7 +768,7 @@ static void _wanderer_decent_equipment(skill_type & skill,
_give_wanderer_spell(skill);
break;
- case SK_TRAPS_DOORS:
+ case SK_TRAPS:
case SK_STABBING:
case SK_UNARMED_COMBAT:
case SK_INVOCATIONS:
@@ -874,7 +874,7 @@ void create_wanderer(void)
// Regardless of roles, players get a couple levels in these skills.
const skill_type util_skills[] =
- { SK_THROWING, SK_STABBING, SK_TRAPS_DOORS, SK_STEALTH,
+ { SK_THROWING, SK_STABBING, SK_TRAPS, SK_STEALTH,
SK_SHIELDS, SK_EVOCATIONS, SK_INVOCATIONS };
int util_size = ARRAYSZ(util_skills);