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author | Adam Borowski <kilobyte@angband.pl> | 2012-07-11 12:37:03 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-07-11 12:37:03 +0200 |
commit | 77587839e0e17de5b94c9a0431dd0c0692efa76a (patch) | |
tree | d46c7a4f692e78ea58ace2d0c5a732d95b44e1ad /crawl-ref/source/ng-wanderer.cc | |
parent | 23d74574e7def472bdfc72832c5b264c756dbc65 (diff) | |
download | crawl-ref-77587839e0e17de5b94c9a0431dd0c0692efa76a.tar.gz crawl-ref-77587839e0e17de5b94c9a0431dd0c0692efa76a.zip |
Traps&Doors -> Traps.
The only relevant use left, silently opening doors, is now 100% Stealth
(and DEX), rather than 50% Stealth 50% T&D.
Diffstat (limited to 'crawl-ref/source/ng-wanderer.cc')
-rw-r--r-- | crawl-ref/source/ng-wanderer.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/ng-wanderer.cc b/crawl-ref/source/ng-wanderer.cc index 08888acb97..c7bd0e630c 100644 --- a/crawl-ref/source/ng-wanderer.cc +++ b/crawl-ref/source/ng-wanderer.cc @@ -585,7 +585,7 @@ static void _wanderer_good_equipment(skill_type & skill, int & slot) case SK_DODGING: case SK_STEALTH: - case SK_TRAPS_DOORS: + case SK_TRAPS: case SK_STABBING: case SK_UNARMED_COMBAT: case SK_INVOCATIONS: @@ -682,7 +682,7 @@ static void _wanderer_decent_equipment(skill_type & skill, if ((skill == SK_DODGING || skill == SK_STEALTH) && gift_skills.find(SK_ARMOUR) != gift_skills.end()) { - skill = SK_TRAPS_DOORS; + skill = SK_TRAPS; } // Give the player knowledge of only one spell. @@ -692,7 +692,7 @@ static void _wanderer_decent_equipment(skill_type & skill, { if (you.spells[i] != SPELL_NO_SPELL) { - skill = SK_TRAPS_DOORS; + skill = SK_TRAPS; break; } } @@ -720,7 +720,7 @@ static void _wanderer_decent_equipment(skill_type & skill, // Don't give a gift from the same skill twice; just default to // a curing potion/teleportation scroll. if (gift_skills.find(skill) != gift_skills.end()) - skill = SK_TRAPS_DOORS; + skill = SK_TRAPS; switch ((int)skill) { @@ -768,7 +768,7 @@ static void _wanderer_decent_equipment(skill_type & skill, _give_wanderer_spell(skill); break; - case SK_TRAPS_DOORS: + case SK_TRAPS: case SK_STABBING: case SK_UNARMED_COMBAT: case SK_INVOCATIONS: @@ -874,7 +874,7 @@ void create_wanderer(void) // Regardless of roles, players get a couple levels in these skills. const skill_type util_skills[] = - { SK_THROWING, SK_STABBING, SK_TRAPS_DOORS, SK_STEALTH, + { SK_THROWING, SK_STABBING, SK_TRAPS, SK_STEALTH, SK_SHIELDS, SK_EVOCATIONS, SK_INVOCATIONS }; int util_size = ARRAYSZ(util_skills); |