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authorAdam Borowski <kilobyte@angband.pl>2012-08-31 00:44:20 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-08-31 00:44:20 +0200
commita9eeb4a370e85069c25286e5cedc9682d5d04b2e (patch)
tree450c0ccd5f5353553d5b96edee2850623dffcc03 /crawl-ref/source/ng-wanderer.cc
parent57aec7d2a0ae1095fb1babd8f0fcc276927bf8e5 (diff)
parent35613e094ca5d0be028ee9261afebf3e35faa563 (diff)
downloadcrawl-ref-a9eeb4a370e85069c25286e5cedc9682d5d04b2e.tar.gz
crawl-ref-a9eeb4a370e85069c25286e5cedc9682d5d04b2e.zip
Merge branch 'master' into glasnost
Yay for conflicts galore (wax removal, std:: purge, tileidx changes).
Diffstat (limited to 'crawl-ref/source/ng-wanderer.cc')
-rw-r--r--crawl-ref/source/ng-wanderer.cc9
1 files changed, 3 insertions, 6 deletions
diff --git a/crawl-ref/source/ng-wanderer.cc b/crawl-ref/source/ng-wanderer.cc
index c7bd0e630c..854fbb5fd5 100644
--- a/crawl-ref/source/ng-wanderer.cc
+++ b/crawl-ref/source/ng-wanderer.cc
@@ -336,7 +336,7 @@ static void _give_wanderer_book(skill_type skill, int & slot)
break;
case SK_TRANSMUTATIONS:
- switch (random2(3))
+ switch (random2(2))
{
case 0:
book_type = BOOK_GEOMANCY;
@@ -344,9 +344,6 @@ static void _give_wanderer_book(skill_type skill, int & slot)
case 1:
book_type = BOOK_CHANGES;
break;
- case 2:
- book_type = BOOK_STALKING;
- break;
}
break;
@@ -667,7 +664,7 @@ static void _give_wanderer_spell(skill_type skill)
}
static void _wanderer_decent_equipment(skill_type & skill,
- std::set<skill_type> & gift_skills,
+ set<skill_type> & gift_skills,
int & slot)
{
const skill_type combined_weapon_skills[] =
@@ -909,7 +906,7 @@ void create_wanderer(void)
// Keep track of what skills we got items from, mostly to prevent
// giving a good and then a normal version of the same weapon.
- std::set<skill_type> gift_skills;
+ set<skill_type> gift_skills;
// Wanderers get 1 good thing, a couple average things, and then
// 1 last stage to fill any glaring equipment holes (no clothes,