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author | Chris Campbell <chriscampbell89@gmail.com> | 2013-05-06 19:54:44 +0100 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2013-05-06 19:54:44 +0100 |
commit | b76263150febd915e9b65a8a114a5a0773182acd (patch) | |
tree | 8320df7085ebe2312bb12c573050b1a1c9311f4a /crawl-ref/source/ng-wanderer.cc | |
parent | dddd8c10fad227f73505f57666282ad4c320859e (diff) | |
download | crawl-ref-b76263150febd915e9b65a8a114a5a0773182acd.tar.gz crawl-ref-b76263150febd915e9b65a8a114a5a0773182acd.zip |
Rename Summon Small Mammals to Summon Small Mammal
And make it only ever summon one monster per cast. As a level one spell
it doesn't really need to suddenly double in efficiency at max power.
Diffstat (limited to 'crawl-ref/source/ng-wanderer.cc')
-rw-r--r-- | crawl-ref/source/ng-wanderer.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ng-wanderer.cc b/crawl-ref/source/ng-wanderer.cc index bffca9d895..6fe2167f4b 100644 --- a/crawl-ref/source/ng-wanderer.cc +++ b/crawl-ref/source/ng-wanderer.cc @@ -592,7 +592,7 @@ static void _give_wanderer_spell(skill_type skill) break; case SK_SUMMONINGS: - spell = SPELL_SUMMON_SMALL_MAMMALS; + spell = SPELL_SUMMON_SMALL_MAMMAL; break; case SK_NECROMANCY: |