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authorChris Campbell <chriscampbell89@gmail.com>2013-05-06 19:54:44 +0100
committerChris Campbell <chriscampbell89@gmail.com>2013-05-06 19:54:44 +0100
commitb76263150febd915e9b65a8a114a5a0773182acd (patch)
tree8320df7085ebe2312bb12c573050b1a1c9311f4a /crawl-ref/source/ng-wanderer.cc
parentdddd8c10fad227f73505f57666282ad4c320859e (diff)
downloadcrawl-ref-b76263150febd915e9b65a8a114a5a0773182acd.tar.gz
crawl-ref-b76263150febd915e9b65a8a114a5a0773182acd.zip
Rename Summon Small Mammals to Summon Small Mammal
And make it only ever summon one monster per cast. As a level one spell it doesn't really need to suddenly double in efficiency at max power.
Diffstat (limited to 'crawl-ref/source/ng-wanderer.cc')
-rw-r--r--crawl-ref/source/ng-wanderer.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ng-wanderer.cc b/crawl-ref/source/ng-wanderer.cc
index bffca9d895..6fe2167f4b 100644
--- a/crawl-ref/source/ng-wanderer.cc
+++ b/crawl-ref/source/ng-wanderer.cc
@@ -592,7 +592,7 @@ static void _give_wanderer_spell(skill_type skill)
break;
case SK_SUMMONINGS:
- spell = SPELL_SUMMON_SMALL_MAMMALS;
+ spell = SPELL_SUMMON_SMALL_MAMMAL;
break;
case SK_NECROMANCY: