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author | Adam Borowski <kilobyte@angband.pl> | 2012-07-05 12:14:09 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-07-05 12:14:09 +0200 |
commit | c41419c4f47bbf0737d3fedf58128c835d2c4e3b (patch) | |
tree | 764ae18c107df39fd90af718922036bd245561ca /crawl-ref/source/ng-wanderer.cc | |
parent | b80adef8882143cad34f3c8bcc9a8ccbd4440223 (diff) | |
download | crawl-ref-c41419c4f47bbf0737d3fedf58128c835d2c4e3b.tar.gz crawl-ref-c41419c4f47bbf0737d3fedf58128c835d2c4e3b.zip |
Drop parentheses around scalar values in "return".
Diffstat (limited to 'crawl-ref/source/ng-wanderer.cc')
-rw-r--r-- | crawl-ref/source/ng-wanderer.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/ng-wanderer.cc b/crawl-ref/source/ng-wanderer.cc index fb7eadfa1f..c472a9c952 100644 --- a/crawl-ref/source/ng-wanderer.cc +++ b/crawl-ref/source/ng-wanderer.cc @@ -88,7 +88,7 @@ static bool _give_wanderer_weapon(int & slot, int wpn_skill, int plus) you.inv[slot].plus = random2(plus) + offset; you.inv[slot].plus2 = random2(plus) + offset; - return (true); + return true; } // The overall role choice for wanderers is a weighted chance based on @@ -110,7 +110,7 @@ static stat_type _wanderer_choose_role() else role = STAT_INT; - return (role); + return role; } static skill_type _apt_weighted_choice(const skill_type * skill_array, @@ -136,7 +136,7 @@ static skill_type _apt_weighted_choice(const skill_type * skill_array, return (skill_array[i]); } - return (NUM_SKILLS); + return NUM_SKILLS; } static skill_type _wanderer_role_skill_select(stat_type selected_role, @@ -209,7 +209,7 @@ static skill_type _wanderer_role_skill_select(stat_type selected_role, ASSERT(you.species == SP_FELID); selected_skill = SK_UNARMED_COMBAT; } - return (selected_skill); + return selected_skill; } static skill_type _wanderer_role_weapon_select(stat_type role) @@ -249,7 +249,7 @@ static skill_type _wanderer_role_weapon_select(stat_type role) break; } - return (skill); + return skill; } static void _wanderer_role_skill(stat_type role, int levels) @@ -288,7 +288,7 @@ static skill_type _weighted_skill_roll() return (skill_type(i)); } - return (NUM_SKILLS); + return NUM_SKILLS; } static void _give_wanderer_book(skill_type skill, int & slot) |