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author | Adam Borowski <kilobyte@angband.pl> | 2013-05-21 14:08:34 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-05-21 14:35:42 +0200 |
commit | d0c38dc758706b962cdb7cc2ada6a9b46fda30d5 (patch) | |
tree | 019675d109511599ae681e18b731d4a305c0cb76 /crawl-ref/source/ng-wanderer.cc | |
parent | 5d1f711386142891fe4ebd7a0a1895eef85e89d8 (diff) | |
download | crawl-ref-d0c38dc758706b962cdb7cc2ada6a9b46fda30d5.tar.gz crawl-ref-d0c38dc758706b962cdb7cc2ada6a9b46fda30d5.zip |
s/armor/armour/ in a bunch of cases.
I'm leaving book quotes as-is, although at least one purported use of
"armor" by a Scottish author is rather suspicious.
Diffstat (limited to 'crawl-ref/source/ng-wanderer.cc')
-rw-r--r-- | crawl-ref/source/ng-wanderer.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/ng-wanderer.cc b/crawl-ref/source/ng-wanderer.cc index 6fe2167f4b..3956d82aaf 100644 --- a/crawl-ref/source/ng-wanderer.cc +++ b/crawl-ref/source/ng-wanderer.cc @@ -524,7 +524,7 @@ static void _wanderer_good_equipment(skill_type & skill, int & slot) break; case SK_ARMOUR: - // Deformed species aren't given armor skill, so there's no need + // Deformed species aren't given armour skill, so there's no need // to worry about scale mail's not fitting. newgame_make_item(slot, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_SCALE_MAIL); slot++; @@ -750,7 +750,7 @@ static void _wanderer_decent_equipment(skill_type & skill, // dungeon. static void _wanderer_cover_equip_holes(int & slot) { - // We are going to cover any glaring holes (no armor/no weapon) that + // We are going to cover any glaring holes (no armour/no weapon) that // occurred during equipment generation. if (you.equip[EQ_BODY_ARMOUR] == -1) { |