summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/ng-wanderer.cc
diff options
context:
space:
mode:
authorAdam Borowski <kilobyte@angband.pl>2012-09-03 23:03:57 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-09-03 23:03:57 +0200
commitdd37a7539b00c872a2751261c1fdef5fceca6fcc (patch)
tree813ed1daf943247d0a0724c856c7ffea2c87362c /crawl-ref/source/ng-wanderer.cc
parent67b4f5fa40534062f8a4f46ef26541aec0e9f572 (diff)
parent22a1fa51f60c7e9eca562a9b9a65b20c3a38edf8 (diff)
downloadcrawl-ref-dd37a7539b00c872a2751261c1fdef5fceca6fcc.tar.gz
crawl-ref-dd37a7539b00c872a2751261c1fdef5fceca6fcc.zip
Merge branch 'glasnost'
Diffstat (limited to 'crawl-ref/source/ng-wanderer.cc')
-rw-r--r--crawl-ref/source/ng-wanderer.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/ng-wanderer.cc b/crawl-ref/source/ng-wanderer.cc
index 6bc62218d6..97b03484fe 100644
--- a/crawl-ref/source/ng-wanderer.cc
+++ b/crawl-ref/source/ng-wanderer.cc
@@ -582,7 +582,7 @@ static void _wanderer_good_equipment(skill_type & skill, int & slot)
case SK_DODGING:
case SK_STEALTH:
- case SK_TRAPS_DOORS:
+ case SK_TRAPS:
case SK_STABBING:
case SK_UNARMED_COMBAT:
case SK_INVOCATIONS:
@@ -679,7 +679,7 @@ static void _wanderer_decent_equipment(skill_type & skill,
if ((skill == SK_DODGING || skill == SK_STEALTH)
&& gift_skills.find(SK_ARMOUR) != gift_skills.end())
{
- skill = SK_TRAPS_DOORS;
+ skill = SK_TRAPS;
}
// Give the player knowledge of only one spell.
@@ -689,7 +689,7 @@ static void _wanderer_decent_equipment(skill_type & skill,
{
if (you.spells[i] != SPELL_NO_SPELL)
{
- skill = SK_TRAPS_DOORS;
+ skill = SK_TRAPS;
break;
}
}
@@ -717,7 +717,7 @@ static void _wanderer_decent_equipment(skill_type & skill,
// Don't give a gift from the same skill twice; just default to
// a curing potion/teleportation scroll.
if (gift_skills.find(skill) != gift_skills.end())
- skill = SK_TRAPS_DOORS;
+ skill = SK_TRAPS;
switch ((int)skill)
{
@@ -765,7 +765,7 @@ static void _wanderer_decent_equipment(skill_type & skill,
_give_wanderer_spell(skill);
break;
- case SK_TRAPS_DOORS:
+ case SK_TRAPS:
case SK_STABBING:
case SK_UNARMED_COMBAT:
case SK_INVOCATIONS:
@@ -871,7 +871,7 @@ void create_wanderer(void)
// Regardless of roles, players get a couple levels in these skills.
const skill_type util_skills[] =
- { SK_THROWING, SK_STABBING, SK_TRAPS_DOORS, SK_STEALTH,
+ { SK_THROWING, SK_STABBING, SK_TRAPS, SK_STEALTH,
SK_SHIELDS, SK_EVOCATIONS, SK_INVOCATIONS };
int util_size = ARRAYSZ(util_skills);