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authorAdam Borowski <kilobyte@angband.pl>2011-05-26 03:21:25 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-05-26 03:21:25 +0200
commitea39d5f7f773e527a4f5721ee70fd2374aff5b3b (patch)
tree1639f0f148e6ce5fbf95465355eaf85789193f07 /crawl-ref/source/ng-wanderer.cc
parent5703661a310cb9f4e2488353880122d89bec5aaf (diff)
downloadcrawl-ref-ea39d5f7f773e527a4f5721ee70fd2374aff5b3b.tar.gz
crawl-ref-ea39d5f7f773e527a4f5721ee70fd2374aff5b3b.zip
Store only modifiers to hp/mp rather than the whole value.
Also, get rid of that ridiculous +5000.
Diffstat (limited to 'crawl-ref/source/ng-wanderer.cc')
-rw-r--r--crawl-ref/source/ng-wanderer.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ng-wanderer.cc b/crawl-ref/source/ng-wanderer.cc
index 970f7fa3e4..98d178eb8f 100644
--- a/crawl-ref/source/ng-wanderer.cc
+++ b/crawl-ref/source/ng-wanderer.cc
@@ -898,7 +898,7 @@ void create_wanderer(void)
mp_adjust++;
if (secondary_role == STAT_INT)
mp_adjust++;
- you.base_magic_points2 += mp_adjust;
+ you.mp_max_perm += mp_adjust;
// Keep track of what skills we got items from, mostly to prevent
// giving a good and then a normal version of the same weapon.