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authorRaphael Langella <raphael.langella@gmail.com>2012-03-02 16:08:19 +0100
committerRaphael Langella <raphael.langella@gmail.com>2012-03-02 16:08:19 +0100
commitc58e53b4f872dd3ffe7da69f33d9dff11fd86972 (patch)
tree78873ad6203039ef799e9aac2d4a2dd95575dbad /crawl-ref/source/noise.h
parent9b69d07270d02c3352d2bee4e5123a2dba836456 (diff)
downloadcrawl-ref-c58e53b4f872dd3ffe7da69f33d9dff11fd86972.tar.gz
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Walls don't completely block noise.
They attenuate noise with a factor of 12 (compared to 8 for doors).
Diffstat (limited to 'crawl-ref/source/noise.h')
-rw-r--r--crawl-ref/source/noise.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/noise.h b/crawl-ref/source/noise.h
index e33cec5df8..7ddefe8781 100644
--- a/crawl-ref/source/noise.h
+++ b/crawl-ref/source/noise.h
@@ -18,7 +18,6 @@
// sound goes farther.
//
const int BASE_NOISE_ATTENUATION_MILLIS = 850;
-const int NOISE_ATTENUATION_COMPLETE = 250000;
const int LOWEST_AUDIBLE_NOISE_INTENSITY_MILLIS = 1000;
static inline int noise_is_audible(int noise_intensity_millis)