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author | Raphael Langella <raphael.langella@gmail.com> | 2012-03-02 16:08:19 +0100 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2012-03-02 16:08:19 +0100 |
commit | c58e53b4f872dd3ffe7da69f33d9dff11fd86972 (patch) | |
tree | 78873ad6203039ef799e9aac2d4a2dd95575dbad /crawl-ref/source/noise.h | |
parent | 9b69d07270d02c3352d2bee4e5123a2dba836456 (diff) | |
download | crawl-ref-c58e53b4f872dd3ffe7da69f33d9dff11fd86972.tar.gz crawl-ref-c58e53b4f872dd3ffe7da69f33d9dff11fd86972.zip |
Walls don't completely block noise.
They attenuate noise with a factor of 12 (compared to 8 for doors).
Diffstat (limited to 'crawl-ref/source/noise.h')
-rw-r--r-- | crawl-ref/source/noise.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/noise.h b/crawl-ref/source/noise.h index e33cec5df8..7ddefe8781 100644 --- a/crawl-ref/source/noise.h +++ b/crawl-ref/source/noise.h @@ -18,7 +18,6 @@ // sound goes farther. // const int BASE_NOISE_ATTENUATION_MILLIS = 850; -const int NOISE_ATTENUATION_COMPLETE = 250000; const int LOWEST_AUDIBLE_NOISE_INTENSITY_MILLIS = 1000; static inline int noise_is_audible(int noise_intensity_millis) |