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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-09 21:31:02 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-09 21:31:02 +0100
commitb8f3c183df87ee55833ab561fa12ed324da5a913 (patch)
tree2be4120a6fc0053dc049ba066e68b1ebfe701a01 /crawl-ref/source/notes.h
parentf4efe0a7c1422dede865ea5f9d8e2d96978b2f9f (diff)
downloadcrawl-ref-b8f3c183df87ee55833ab561fa12ed324da5a913.tar.gz
crawl-ref-b8f3c183df87ee55833ab561fa12ed324da5a913.zip
Make Xom sometimes (< 5% chance) revive the player after death.
The chance of this happening depends strongly on tension and mood, as well as type of death. I also tried the normal protection from harm but I figure it's more interesting this way. :D
Diffstat (limited to 'crawl-ref/source/notes.h')
-rw-r--r--crawl-ref/source/notes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/notes.h b/crawl-ref/source/notes.h
index 4ba28748ae..36fd2af55e 100644
--- a/crawl-ref/source/notes.h
+++ b/crawl-ref/source/notes.h
@@ -46,6 +46,7 @@ enum NOTE_TYPES
NOTE_DONATE_MONEY, /* needs: amount of gold */
NOTE_SEEN_FEAT, /* needs: feature seen (string) */
NOTE_XOM_EFFECT, /* needs: description (name string) */
+ NOTE_XOM_REVIVAL, /* needs: death cause (string) */
NOTE_NUM_TYPES
};