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author | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2009-12-09 21:31:02 +0100 |
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committer | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2009-12-09 21:31:02 +0100 |
commit | b8f3c183df87ee55833ab561fa12ed324da5a913 (patch) | |
tree | 2be4120a6fc0053dc049ba066e68b1ebfe701a01 /crawl-ref/source/notes.h | |
parent | f4efe0a7c1422dede865ea5f9d8e2d96978b2f9f (diff) | |
download | crawl-ref-b8f3c183df87ee55833ab561fa12ed324da5a913.tar.gz crawl-ref-b8f3c183df87ee55833ab561fa12ed324da5a913.zip |
Make Xom sometimes (< 5% chance) revive the player after death.
The chance of this happening depends strongly on tension and mood, as well
as type of death. I also tried the normal protection from harm but I figure
it's more interesting this way. :D
Diffstat (limited to 'crawl-ref/source/notes.h')
-rw-r--r-- | crawl-ref/source/notes.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/notes.h b/crawl-ref/source/notes.h index 4ba28748ae..36fd2af55e 100644 --- a/crawl-ref/source/notes.h +++ b/crawl-ref/source/notes.h @@ -46,6 +46,7 @@ enum NOTE_TYPES NOTE_DONATE_MONEY, /* needs: amount of gold */ NOTE_SEEN_FEAT, /* needs: feature seen (string) */ NOTE_XOM_EFFECT, /* needs: description (name string) */ + NOTE_XOM_REVIVAL, /* needs: death cause (string) */ NOTE_NUM_TYPES }; |