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authorChris Campbell <chriscampbell89@gmail.com>2014-04-10 02:11:59 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-04-10 17:47:12 +0100
commit215effc45afa89013cbab5b6f19cefe35a6237f7 (patch)
treedbc1a48d9e3506716d14efe1a233a270a806094a /crawl-ref/source/options.h
parent0bb9f16e3168c8a208292d2eb4cb7fb957905de6 (diff)
downloadcrawl-ref-215effc45afa89013cbab5b6f19cefe35a6237f7.tar.gz
crawl-ref-215effc45afa89013cbab5b6f19cefe35a6237f7.zip
Remove default_target and target_unshifted_dirs options
They just existed to replicate some ancient behaviour that is very unlikely to actually be desirable now.
Diffstat (limited to 'crawl-ref/source/options.h')
-rw-r--r--crawl-ref/source/options.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/options.h b/crawl-ref/source/options.h
index 713ec224be..e28063b2b9 100644
--- a/crawl-ref/source/options.h
+++ b/crawl-ref/source/options.h
@@ -179,7 +179,6 @@ public:
chunk_drop_type auto_drop_chunks; // drop chunks when overburdened
bool easy_eat_chunks; // make 'e' auto-eat the oldest safe chunk
bool auto_eat_chunks; // allow eating chunks while resting or travelling
- bool default_target; // start targeting on a real target
bool autopickup_no_burden; // don't autopickup if it changes burden
skill_focus_mode skill_focus; // is the focus skills available
@@ -333,8 +332,6 @@ public:
vector<string> dump_order;
bool level_map_title; // Show title in level map
- bool target_unshifted_dirs; // Unshifted keys target if cursor is
- // on player.
bool pickup_menu; // false for single, true for menu
int pickup_menu_limit; // Over this number of items, menu for