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author | Shmuale Mark <shm.mark@gmail.com> | 2014-04-10 12:29:55 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-04-17 13:29:49 -0400 |
commit | 4e7d99abef2cb048052ff3dfafa338b19a7cb133 (patch) | |
tree | 05394b2181b9dd4e1e8a8053cee108861460cc1c /crawl-ref/source/options.h | |
parent | 0f93c8869aae954d4877d32ec8d97c7972f35504 (diff) | |
download | crawl-ref-4e7d99abef2cb048052ff3dfafa338b19a7cb133.tar.gz crawl-ref-4e7d99abef2cb048052ff3dfafa338b19a7cb133.zip |
Remove the clean_map option.
It didn't have a very clear use case and if you really want to
reproduce it, you can press ^C every so often.
Also clean up the options documentation a bit.
Diffstat (limited to 'crawl-ref/source/options.h')
-rw-r--r-- | crawl-ref/source/options.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/options.h b/crawl-ref/source/options.h index dd48b5964d..00bc3c5a65 100644 --- a/crawl-ref/source/options.h +++ b/crawl-ref/source/options.h @@ -167,7 +167,6 @@ public: FixedBitVector<NUM_OBJECT_CLASSES> autopickups; // items to autopickup bool auto_switch; // switch melee&ranged weapons according to enemy range maybe_bool show_inventory_weights; // show weights in inventory listings - bool clean_map; // remove unseen clouds/monsters bool show_uncursed; // label known uncursed items as "uncursed" bool easy_open; // open doors with movement bool easy_unequip; // allow auto-removing of armour / jewellery |