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authorShmuale Mark <shm.mark@gmail.com>2014-04-10 12:29:55 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-04-17 13:29:49 -0400
commit4e7d99abef2cb048052ff3dfafa338b19a7cb133 (patch)
tree05394b2181b9dd4e1e8a8053cee108861460cc1c /crawl-ref/source/options.h
parent0f93c8869aae954d4877d32ec8d97c7972f35504 (diff)
downloadcrawl-ref-4e7d99abef2cb048052ff3dfafa338b19a7cb133.tar.gz
crawl-ref-4e7d99abef2cb048052ff3dfafa338b19a7cb133.zip
Remove the clean_map option.
It didn't have a very clear use case and if you really want to reproduce it, you can press ^C every so often. Also clean up the options documentation a bit.
Diffstat (limited to 'crawl-ref/source/options.h')
-rw-r--r--crawl-ref/source/options.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/options.h b/crawl-ref/source/options.h
index dd48b5964d..00bc3c5a65 100644
--- a/crawl-ref/source/options.h
+++ b/crawl-ref/source/options.h
@@ -167,7 +167,6 @@ public:
FixedBitVector<NUM_OBJECT_CLASSES> autopickups; // items to autopickup
bool auto_switch; // switch melee&ranged weapons according to enemy range
maybe_bool show_inventory_weights; // show weights in inventory listings
- bool clean_map; // remove unseen clouds/monsters
bool show_uncursed; // label known uncursed items as "uncursed"
bool easy_open; // open doors with movement
bool easy_unequip; // allow auto-removing of armour / jewellery