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authorgammafunk <gammafunk@gmail.com>2014-05-26 05:21:20 -0500
committergammafunk <gammafunk@gmail.com>2014-05-26 22:45:16 -0500
commit55d1b512e3395f07e9341ce9eae5079b581b6894 (patch)
tree811704017046d8ed62335bd1c45d36476e0dea55 /crawl-ref/source/options.h
parentb364f15f4eeff0e148b6fc026c01de1327254cd2 (diff)
downloadcrawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.tar.gz
crawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.zip
Remove player burden and carrying capacity
Item inventory weights (based on item mass) generally don't lead to meaningful decisions that justify the inventory juggling and interface problems that come from having burden states. The 52-slot limit is a better system for limiting inventory and providing inventory-related decisions because it's not so fine-grained and doesn't require the player to examine weights for each slot. Work is ongoing to improve the slot system by consolidating food types and handling strategic consumables in a different way.
Diffstat (limited to 'crawl-ref/source/options.h')
-rw-r--r--crawl-ref/source/options.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/options.h b/crawl-ref/source/options.h
index 55e722ca21..1d14e20965 100644
--- a/crawl-ref/source/options.h
+++ b/crawl-ref/source/options.h
@@ -166,7 +166,6 @@ public:
FixedBitVector<NUM_OBJECT_CLASSES> autopickups; // items to autopickup
bool auto_switch; // switch melee&ranged weapons according to enemy range
- maybe_bool show_inventory_weights; // show weights in inventory listings
bool show_uncursed; // label known uncursed items as "uncursed"
bool travel_open_doors; // open doors while exploring
bool easy_unequip; // allow auto-removing of armour / jewellery
@@ -178,7 +177,6 @@ public:
chunk_drop_type auto_drop_chunks; // drop chunks when overburdened
bool easy_eat_chunks; // make 'e' auto-eat the oldest safe chunk
bool auto_eat_chunks; // allow eating chunks while resting or travelling
- bool autopickup_no_burden; // don't autopickup if it changes burden
skill_focus_mode skill_focus; // is the focus skills available
bool note_all_skill_levels; // take note for all skill levels (1-27)