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author | gammafunk <gammafunk@gmail.com> | 2014-05-26 05:21:20 -0500 |
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committer | gammafunk <gammafunk@gmail.com> | 2014-05-26 22:45:16 -0500 |
commit | 55d1b512e3395f07e9341ce9eae5079b581b6894 (patch) | |
tree | 811704017046d8ed62335bd1c45d36476e0dea55 /crawl-ref/source/options.h | |
parent | b364f15f4eeff0e148b6fc026c01de1327254cd2 (diff) | |
download | crawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.tar.gz crawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.zip |
Remove player burden and carrying capacity
Item inventory weights (based on item mass) generally don't lead to
meaningful decisions that justify the inventory juggling and interface
problems that come from having burden states. The 52-slot limit is a
better system for limiting inventory and providing inventory-related
decisions because it's not so fine-grained and doesn't require the
player to examine weights for each slot. Work is ongoing to improve
the slot system by consolidating food types and handling strategic
consumables in a different way.
Diffstat (limited to 'crawl-ref/source/options.h')
-rw-r--r-- | crawl-ref/source/options.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/options.h b/crawl-ref/source/options.h index 55e722ca21..1d14e20965 100644 --- a/crawl-ref/source/options.h +++ b/crawl-ref/source/options.h @@ -166,7 +166,6 @@ public: FixedBitVector<NUM_OBJECT_CLASSES> autopickups; // items to autopickup bool auto_switch; // switch melee&ranged weapons according to enemy range - maybe_bool show_inventory_weights; // show weights in inventory listings bool show_uncursed; // label known uncursed items as "uncursed" bool travel_open_doors; // open doors while exploring bool easy_unequip; // allow auto-removing of armour / jewellery @@ -178,7 +177,6 @@ public: chunk_drop_type auto_drop_chunks; // drop chunks when overburdened bool easy_eat_chunks; // make 'e' auto-eat the oldest safe chunk bool auto_eat_chunks; // allow eating chunks while resting or travelling - bool autopickup_no_burden; // don't autopickup if it changes burden skill_focus_mode skill_focus; // is the focus skills available bool note_all_skill_levels; // take note for all skill levels (1-27) |