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authorShmuale Mark <shm.mark@gmail.com>2014-04-10 14:21:22 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-04-17 13:29:49 -0400
commite5ebe08aa633c862a0352f92b1354febdf3881a0 (patch)
tree7a829d81db682533d9326cfbc8000202d004ae07 /crawl-ref/source/options.h
parent3a74de583ef27cd1ccc8524d0145ec685f8357ca (diff)
downloadcrawl-ref-e5ebe08aa633c862a0352f92b1354febdf3881a0.tar.gz
crawl-ref-e5ebe08aa633c862a0352f92b1354febdf3881a0.zip
Replace easy_open with travel_open_doors.
If set to false, travel will stop in front of doors (much like the previous behavior if easy_open was set to false).
Diffstat (limited to 'crawl-ref/source/options.h')
-rw-r--r--crawl-ref/source/options.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/options.h b/crawl-ref/source/options.h
index 3c74a016c1..55e722ca21 100644
--- a/crawl-ref/source/options.h
+++ b/crawl-ref/source/options.h
@@ -168,7 +168,7 @@ public:
bool auto_switch; // switch melee&ranged weapons according to enemy range
maybe_bool show_inventory_weights; // show weights in inventory listings
bool show_uncursed; // label known uncursed items as "uncursed"
- bool easy_open; // open doors with movement
+ bool travel_open_doors; // open doors while exploring
bool easy_unequip; // allow auto-removing of armour / jewellery
bool equip_unequip; // Make 'W' = 'T', and 'P' = 'R'.
int confirm_butcher; // When to prompt for butchery