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authorNeil Moore <neil@s-z.org>2014-06-04 18:10:39 -0400
committerNeil Moore <neil@s-z.org>2014-06-04 18:10:39 -0400
commit1188800c9d48323e14900bf99e707346bac1db0c (patch)
treee0e771e85fb08b6728501248b189e4f0c20905be /crawl-ref/source/ouch.cc
parent8ca96ae944f1b013de7473660c56506bd14acbef (diff)
downloadcrawl-ref-1188800c9d48323e14900bf99e707346bac1db0c.tar.gz
crawl-ref-1188800c9d48323e14900bf99e707346bac1db0c.zip
Make cold-bloodedness actually go away in transformations.
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r--crawl-ref/source/ouch.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc
index c14a9e7507..96d8cdb68d 100644
--- a/crawl-ref/source/ouch.cc
+++ b/crawl-ref/source/ouch.cc
@@ -436,7 +436,7 @@ void expose_player_to_element(beam_type flavour, int strength, bool slow_cold_bl
qazlal_element_adapt(flavour, strength);
if (flavour == BEAM_COLD && slow_cold_blooded
- && you.innate_mutation[MUT_COLD_BLOODED]
+ && player_mutation_level(MUT_COLD_BLOODED)
&& you.res_cold() <= 0 && coinflip())
{
you.slow_down(0, strength);