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author | Neil Moore <neil@s-z.org> | 2014-06-04 18:10:39 -0400 |
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committer | Neil Moore <neil@s-z.org> | 2014-06-04 18:10:39 -0400 |
commit | 1188800c9d48323e14900bf99e707346bac1db0c (patch) | |
tree | e0e771e85fb08b6728501248b189e4f0c20905be /crawl-ref/source/ouch.cc | |
parent | 8ca96ae944f1b013de7473660c56506bd14acbef (diff) | |
download | crawl-ref-1188800c9d48323e14900bf99e707346bac1db0c.tar.gz crawl-ref-1188800c9d48323e14900bf99e707346bac1db0c.zip |
Make cold-bloodedness actually go away in transformations.
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r-- | crawl-ref/source/ouch.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc index c14a9e7507..96d8cdb68d 100644 --- a/crawl-ref/source/ouch.cc +++ b/crawl-ref/source/ouch.cc @@ -436,7 +436,7 @@ void expose_player_to_element(beam_type flavour, int strength, bool slow_cold_bl qazlal_element_adapt(flavour, strength); if (flavour == BEAM_COLD && slow_cold_blooded - && you.innate_mutation[MUT_COLD_BLOODED] + && player_mutation_level(MUT_COLD_BLOODED) && you.res_cold() <= 0 && coinflip()) { you.slow_down(0, strength); |