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authorSteve Melenchuk <smelenchuk@gmail.com>2014-04-02 21:56:13 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:20 -0600
commit2fbcf973634da636d7cada6aa639175790264d1f (patch)
tree586d681b3d0c8ff91e702fab0cbc7272d7835803 /crawl-ref/source/ouch.cc
parentc3ef5ecb81d939c36200d1bf6d4e5a82bd1a0f92 (diff)
downloadcrawl-ref-2fbcf973634da636d7cada6aa639175790264d1f.tar.gz
crawl-ref-2fbcf973634da636d7cada6aa639175790264d1f.zip
A few extra bits of Gozag messaging.
Mainly to avoid the problem of piety being an unthing for Gozag, but there's a bit of a bonus here too.
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r--crawl-ref/source/ouch.cc8
1 files changed, 8 insertions, 0 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc
index 871fdedde2..032d6e86c2 100644
--- a/crawl-ref/source/ouch.cc
+++ b/crawl-ref/source/ouch.cc
@@ -1360,6 +1360,14 @@ void _end_game(scorefile_entry &se)
// No message if you're not undead and your corpse is lost.
break;
+ case GOD_GOZAG:
+ if (se.get_death_type() != KILLED_BY_DISINT
+ && se.get_death_type() != KILLED_BY_LAVA)
+ {
+ mprf(MSGCH_GOD, "Your body crumbles into a pile of gold.");
+ }
+ break;
+
default:
break;
}