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authorSteve Melenchuk <smelenchuk@gmail.com>2014-04-27 23:42:07 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:25 -0600
commit4ef5e6108ee87680daa42254938caf96cf8ae2cd (patch)
tree61c81f47d4bd39def79a97159eb953657316eaec /crawl-ref/source/ouch.cc
parent98c15d38543d289c625c184b8527d0fbf6e64d06 (diff)
downloadcrawl-ref-4ef5e6108ee87680daa42254938caf96cf8ae2cd.tar.gz
crawl-ref-4ef5e6108ee87680daa42254938caf96cf8ae2cd.zip
Don't let BEAM_FRAG shatter potions in inventory.
Exposed by some Qazlal code.
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r--crawl-ref/source/ouch.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc
index 7e7b91d9d6..8471de2244 100644
--- a/crawl-ref/source/ouch.cc
+++ b/crawl-ref/source/ouch.cc
@@ -423,7 +423,6 @@ static int _get_target_class(beam_type flavour)
case BEAM_COLD:
case BEAM_ICE:
- case BEAM_FRAG:
target_class = OBJ_POTIONS;
break;