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authorChris Campbell <chriscampbell89@gmail.com>2014-07-09 12:36:50 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-07-09 14:20:23 +0100
commitb910be8a8ccb624ec421fa435d13eb0d827e63f1 (patch)
treebb9555bb8a60db1d7d97111326ebd1c13cbbe4c1 /crawl-ref/source/ouch.cc
parent539e34f489b850f764860c7ca23c38b77964fcc5 (diff)
downloadcrawl-ref-b910be8a8ccb624ec421fa435d13eb0d827e63f1.tar.gz
crawl-ref-b910be8a8ccb624ec421fa435d13eb0d827e63f1.zip
Make Ring of Flames melt ice armour while active
Since it claims that it will do so and prevents casting Ozo's Armour and Condensation Shield.
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r--crawl-ref/source/ouch.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc
index 10e030f294..ed6eab80b5 100644
--- a/crawl-ref/source/ouch.cc
+++ b/crawl-ref/source/ouch.cc
@@ -74,7 +74,7 @@
static NORETURN void _end_game(scorefile_entry &se);
-static void _maybe_melt_player_enchantments(beam_type flavour, int damage)
+void maybe_melt_player_enchantments(beam_type flavour, int damage)
{
if (flavour == BEAM_FIRE || flavour == BEAM_LAVA
|| flavour == BEAM_HELLFIRE || flavour == BEAM_STICKY_FLAME
@@ -124,7 +124,7 @@ int check_your_resists(int hurted, beam_type flavour, string source,
}
if (doEffects)
- _maybe_melt_player_enchantments(flavour, hurted);
+ maybe_melt_player_enchantments(flavour, hurted);
switch (flavour)
{
@@ -431,7 +431,7 @@ void splash_with_acid(int acid_strength, int death_source, bool allow_corrosion,
*/
void expose_player_to_element(beam_type flavour, int strength, bool slow_cold_blooded)
{
- _maybe_melt_player_enchantments(flavour, strength ? strength : 10);
+ maybe_melt_player_enchantments(flavour, strength ? strength : 10);
qazlal_element_adapt(flavour, strength);
if (flavour == BEAM_COLD && slow_cold_blooded