summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/ouch.cc
diff options
context:
space:
mode:
authorShmuale Mark <shm.mark@gmail.com>2014-05-18 19:50:01 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-05-18 19:50:01 -0400
commitddce04797bb75fef9909ccdea3b5818c9a4b6a44 (patch)
tree81281761570b55341df46881653dc170d109a68a /crawl-ref/source/ouch.cc
parent19c7863afd63d42bffcfd14290269aa5312ea619 (diff)
downloadcrawl-ref-ddce04797bb75fef9909ccdea3b5818c9a4b6a44.tar.gz
crawl-ref-ddce04797bb75fef9909ccdea3b5818c9a4b6a44.zip
Make cold-bloodedness go away in transformations (#8496).
This was accomplished by using a new mutation, MUT_COLD_BLOODED, rather than a simple check for race. There's a bit of a hack to get it to still be greyed out with rC but that's probably better than the special case based on genus.
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r--crawl-ref/source/ouch.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc
index e6ed053c9b..772a9da604 100644
--- a/crawl-ref/source/ouch.cc
+++ b/crawl-ref/source/ouch.cc
@@ -616,7 +616,7 @@ bool expose_player_to_element(beam_type flavour, int strength,
_maybe_melt_player_enchantments(flavour, strength ? strength : 10);
qazlal_element_adapt(flavour, strength);
- if (flavour == BEAM_COLD && slow_dracs && player_genus(GENPC_DRACONIAN)
+ if (flavour == BEAM_COLD && slow_dracs && you.innate_mutation[MUT_COLD_BLOODED]
&& you.res_cold() <= 0 && coinflip())
{
you.slow_down(0, strength);