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authorxale <code@xale.me>2010-06-04 04:01:51 +1100
committerRobert Vollmert <rvollmert@gmx.net>2010-06-03 23:17:14 +0200
commit36824b22df3ffde2747cb5006fcba26fc465d1b0 (patch)
treea4a56dabba3b603c8a4da3050798ed7d6e7399d6 /crawl-ref/source/ouch.h
parentbb9e897927bc05bdfa700866d3e52b4faef1db36 (diff)
downloadcrawl-ref-36824b22df3ffde2747cb5006fcba26fc465d1b0.tar.gz
crawl-ref-36824b22df3ffde2747cb5006fcba26fc465d1b0.zip
allow to pass death_source_name directly to a scoreboard entry
Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
Diffstat (limited to 'crawl-ref/source/ouch.h')
-rw-r--r--crawl-ref/source/ouch.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/ouch.h b/crawl-ref/source/ouch.h
index c9dbe6265e..437450f456 100644
--- a/crawl-ref/source/ouch.h
+++ b/crawl-ref/source/ouch.h
@@ -66,7 +66,8 @@ class actor;
int actor_to_death_source(const actor* agent);
void ouch(int dam, int death_source, kill_method_type death_type,
- const char *aux = NULL, bool see_source = true);
+ const char *aux = NULL, bool see_source = true,
+ const char *death_source_name = NULL);
void lose_level(void);
bool drain_exp(bool announce_full = true);