summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/ouch.h
diff options
context:
space:
mode:
authorRaphael Langella <raphael.langella@gmail.com>2012-08-26 22:50:06 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-08-26 23:06:30 +0200
commit770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch)
treee030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/ouch.h
parenta6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff)
downloadcrawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz
crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/ouch.h')
-rw-r--r--crawl-ref/source/ouch.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/ouch.h b/crawl-ref/source/ouch.h
index 74c1e25523..7180dd3d57 100644
--- a/crawl-ref/source/ouch.h
+++ b/crawl-ref/source/ouch.h
@@ -59,16 +59,16 @@ enum kill_method_type
NUM_KILLBY
};
-int check_your_resists(int hurted, beam_type flavour, std::string source,
+int check_your_resists(int hurted, beam_type flavour, string source,
bolt *beam = 0, bool doEffects = true);
void splash_with_acid(int acid_strength, bool corrode_items = true,
- std::string hurt_msg = "");
+ string hurt_msg = "");
void weapon_acid(int acid_strength);
class actor;
int actor_to_death_source(const actor* agent);
-std::string morgue_name(std::string char_name, time_t when_crawl_got_even);
+string morgue_name(string char_name, time_t when_crawl_got_even);
void reset_damage_counters();
void ouch(int dam, int death_source, kill_method_type death_type,
@@ -83,6 +83,6 @@ bool expose_items_to_element(beam_type flavour, const coord_def& where,
bool expose_player_to_element(beam_type flavour, int strength = 0,
bool damage_inventory = true);
-void screen_end_game(std::string text);
+void screen_end_game(string text);
int timescale_damage(const actor *act, int damage);
#endif