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authorThomas Holmes <thomas@devminded.com>2012-04-03 19:24:58 -0400
committerRaphael Langella <raphael.langella@gmail.com>2012-04-19 14:33:59 +0200
commit7b98e9b5b3f7feb232701ade28e8c254bcc944b4 (patch)
treefb1ad83a7dd302990b449fa6bad0eae025b49a9d /crawl-ref/source/ouch.h
parent96260651bdecdc067ce62cb6241f1cfd48ddf3f6 (diff)
downloadcrawl-ref-7b98e9b5b3f7feb232701ade28e8c254bcc944b4.tar.gz
crawl-ref-7b98e9b5b3f7feb232701ade28e8c254bcc944b4.zip
Refactored _morgue_name(t_time) to morgue_name(std::string, t_time) and made it public facing so that high scores could get the morgue file name rather than rebuilding it itself.
Diffstat (limited to 'crawl-ref/source/ouch.h')
-rw-r--r--crawl-ref/source/ouch.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/ouch.h b/crawl-ref/source/ouch.h
index e4a00a73e9..1487fd8eab 100644
--- a/crawl-ref/source/ouch.h
+++ b/crawl-ref/source/ouch.h
@@ -67,6 +67,8 @@ void weapon_acid(int acid_strength);
class actor;
int actor_to_death_source(const actor* agent);
+std::string morgue_name(std::string char_name, time_t when_crawl_got_even);
+
void reset_damage_counters();
void ouch(int dam, int death_source, kill_method_type death_type,
const char *aux = NULL, bool see_source = true,