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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2011-01-12 17:15:40 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2011-01-12 20:02:14 +0100
commita699ec63305812b3850b3134f6a81ee78713fe22 (patch)
tree8bf702c3620e90661fc56ac0deeac56dc2899e44 /crawl-ref/source/ouch.h
parentd6d52ef80f12b58b9ee9a56afdae92f2cabd1285 (diff)
downloadcrawl-ref-a699ec63305812b3850b3134f6a81ee78713fe22.tar.gz
crawl-ref-a699ec63305812b3850b3134f6a81ee78713fe22.zip
Add code to make leaving the tutorial trigger an end of game screen.
Diffstat (limited to 'crawl-ref/source/ouch.h')
-rw-r--r--crawl-ref/source/ouch.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/ouch.h b/crawl-ref/source/ouch.h
index bedea375df..1dba26f5f1 100644
--- a/crawl-ref/source/ouch.h
+++ b/crawl-ref/source/ouch.h
@@ -77,4 +77,5 @@ bool expose_items_to_element(beam_type flavour, const coord_def& where,
int strength = 0);
bool expose_player_to_element(beam_type flavour, int strength = 0);
+void screen_end_game(std::string text);
#endif