diff options
author | Chris Campbell <chriscampbell89@gmail.com> | 2014-07-09 12:36:50 +0100 |
---|---|---|
committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-07-09 14:20:23 +0100 |
commit | b910be8a8ccb624ec421fa435d13eb0d827e63f1 (patch) | |
tree | bb9555bb8a60db1d7d97111326ebd1c13cbbe4c1 /crawl-ref/source/ouch.h | |
parent | 539e34f489b850f764860c7ca23c38b77964fcc5 (diff) | |
download | crawl-ref-b910be8a8ccb624ec421fa435d13eb0d827e63f1.tar.gz crawl-ref-b910be8a8ccb624ec421fa435d13eb0d827e63f1.zip |
Make Ring of Flames melt ice armour while active
Since it claims that it will do so and prevents casting Ozo's Armour and
Condensation Shield.
Diffstat (limited to 'crawl-ref/source/ouch.h')
-rw-r--r-- | crawl-ref/source/ouch.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/ouch.h b/crawl-ref/source/ouch.h index efa6d73965..6835eab9d5 100644 --- a/crawl-ref/source/ouch.h +++ b/crawl-ref/source/ouch.h @@ -68,6 +68,7 @@ enum kill_method_type NUM_KILLBY }; +void maybe_melt_player_enchantments(beam_type flavour, int damage); int check_your_resists(int hurted, beam_type flavour, string source, bolt *beam = 0, bool doEffects = true); void splash_with_acid(int acid_strength, int death_source, |