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authorChris Campbell <chriscampbell89@gmail.com>2014-07-09 12:36:50 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-07-09 14:20:23 +0100
commitb910be8a8ccb624ec421fa435d13eb0d827e63f1 (patch)
treebb9555bb8a60db1d7d97111326ebd1c13cbbe4c1 /crawl-ref/source/ouch.h
parent539e34f489b850f764860c7ca23c38b77964fcc5 (diff)
downloadcrawl-ref-b910be8a8ccb624ec421fa435d13eb0d827e63f1.tar.gz
crawl-ref-b910be8a8ccb624ec421fa435d13eb0d827e63f1.zip
Make Ring of Flames melt ice armour while active
Since it claims that it will do so and prevents casting Ozo's Armour and Condensation Shield.
Diffstat (limited to 'crawl-ref/source/ouch.h')
-rw-r--r--crawl-ref/source/ouch.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/ouch.h b/crawl-ref/source/ouch.h
index efa6d73965..6835eab9d5 100644
--- a/crawl-ref/source/ouch.h
+++ b/crawl-ref/source/ouch.h
@@ -68,6 +68,7 @@ enum kill_method_type
NUM_KILLBY
};
+void maybe_melt_player_enchantments(beam_type flavour, int damage);
int check_your_resists(int hurted, beam_type flavour, string source,
bolt *beam = 0, bool doEffects = true);
void splash_with_acid(int acid_strength, int death_source,