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authorpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-02 11:52:31 +0000
committerpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-02 11:52:31 +0000
commitb5f22d6caac43d3384229512064fab6df622d3e5 (patch)
tree91fbeaf8d0b91b320763454c5b4850575064b84c /crawl-ref/source/output.h
parentf36915f1cabb3547931cdc206e8b575dc2d18944 (diff)
downloadcrawl-ref-b5f22d6caac43d3384229512064fab6df622d3e5.tar.gz
crawl-ref-b5f22d6caac43d3384229512064fab6df622d3e5.zip
+ Implement most of the suggestions for HUD compression.
Didn't do anything with exp as there didn't seem to be consensus. + Enable the HP/Magic bars in non-tile builds; move them a little bit. I stumbled across these while looking into making HP/MP draw on a single line. I think it's a nice feature; worth at least an option, if they're not on all the time. + Fix bar-drawing bug (the "reduced" part was not drawing properly) + Reduce size of hud by 2, expand mlist by 2. Non-tile only; tile doesn't need the extra space and it uses GOTO_STAT for other things. I don't want to risk making it too small. Not implemented: - Monster list renders from the bottom up (tricky) - Use only 2 lines for warning lights git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4043 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/output.h')
-rw-r--r--crawl-ref/source/output.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/output.h b/crawl-ref/source/output.h
index e3f78f6c31..18a120ca0c 100644
--- a/crawl-ref/source/output.h
+++ b/crawl-ref/source/output.h
@@ -54,6 +54,8 @@ void draw_mp_bar(int val, int max_val);
#endif
void print_stats();
+void print_stats_level(const std::string& description);
+void draw_border();
void update_monster_pane();
std::vector<formatted_string> get_full_detail(bool calc_unid, long score = -1);