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author | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-04 10:25:43 +0000 |
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committer | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-04 10:25:43 +0000 |
commit | 5b08020c58fcb60f2862799b9f585962e90c4b84 (patch) | |
tree | ce512260d7dd88d140b79df79eacd5491f9c2efd /crawl-ref/source/output.h | |
parent | dd2b32b7460547c0f18795763e53182045df084d (diff) | |
download | crawl-ref-5b08020c58fcb60f2862799b9f585962e90c4b84.tar.gz crawl-ref-5b08020c58fcb60f2862799b9f585962e90c4b84.zip |
On HUD:
Draw player name/race in yellow. Not great, I think; the rest of the
HUD draws labels in, yellow and actual content in white, and this
conflicts with that.
Remove gold; shrink HUD by one line.
Experience: David's idea
Experiment: use ===--- for hp/mp bar
On % screen:
Make spelling and order of AC/Ev/Sh consistent with HUD
Move gold to below HP/MP so god name is not cut off
("The Shining On***" looks awful)
Did not do:
HP->Health on HUD; currently not enough space for "Health: 123/456 (789)"
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4068 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/output.h')
-rw-r--r-- | crawl-ref/source/output.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/output.h b/crawl-ref/source/output.h index 18a120ca0c..fe747d8f55 100644 --- a/crawl-ref/source/output.h +++ b/crawl-ref/source/output.h @@ -56,6 +56,7 @@ void draw_mp_bar(int val, int max_val); void print_stats(); void print_stats_level(const std::string& description); void draw_border(); +void redraw_skill(const std::string &your_name, const std::string &class_name); void update_monster_pane(); std::vector<formatted_string> get_full_detail(bool calc_unid, long score = -1); |