diff options
author | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-02 11:52:31 +0000 |
---|---|---|
committer | pauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-02 11:52:31 +0000 |
commit | b5f22d6caac43d3384229512064fab6df622d3e5 (patch) | |
tree | 91fbeaf8d0b91b320763454c5b4850575064b84c /crawl-ref/source/output.h | |
parent | f36915f1cabb3547931cdc206e8b575dc2d18944 (diff) | |
download | crawl-ref-b5f22d6caac43d3384229512064fab6df622d3e5.tar.gz crawl-ref-b5f22d6caac43d3384229512064fab6df622d3e5.zip |
+ Implement most of the suggestions for HUD compression.
Didn't do anything with exp as there didn't seem to be consensus.
+ Enable the HP/Magic bars in non-tile builds; move them a little bit.
I stumbled across these while looking into making HP/MP draw on
a single line. I think it's a nice feature; worth at least an
option, if they're not on all the time.
+ Fix bar-drawing bug (the "reduced" part was not drawing properly)
+ Reduce size of hud by 2, expand mlist by 2. Non-tile only; tile
doesn't need the extra space and it uses GOTO_STAT for other things.
I don't want to risk making it too small.
Not implemented:
- Monster list renders from the bottom up (tricky)
- Use only 2 lines for warning lights
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4043 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/output.h')
-rw-r--r-- | crawl-ref/source/output.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/output.h b/crawl-ref/source/output.h index e3f78f6c31..18a120ca0c 100644 --- a/crawl-ref/source/output.h +++ b/crawl-ref/source/output.h @@ -54,6 +54,8 @@ void draw_mp_bar(int val, int max_val); #endif void print_stats(); +void print_stats_level(const std::string& description); +void draw_border(); void update_monster_pane(); std::vector<formatted_string> get_full_detail(bool calc_unid, long score = -1); |